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Author Topic: Dark Levels are too Dark  (Read 3016 times)
Nathan Cash
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« Reply #60 on: July 27, 2012, 08:23:43 AM »

This is true
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Derek
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« Reply #61 on: July 27, 2012, 01:25:11 PM »

We're changing the sceptre a little bit in the TU that will make it more usable:

1. You won't instantly die from it if you use it while you're pressed against a wall (this was a bug).

2. It won't target the little locust critters that hop around the temple.

My tip for using the sceptre safely is to make sure there's a monster nearby that you know the sceptre will target. Never fire it when you don't see any monsters on screen (or if one of the monsters is a croc man!).
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Hayden
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« Reply #62 on: July 27, 2012, 02:49:25 PM »

We're changing the sceptre a little bit in the TU that will make it more usable:

1. You won't instantly die from it if you use it while you're pressed against a wall (this was a bug).

2. It won't target the little locust critters that hop around the temple.

My tip for using the sceptre safely is to make sure there's a monster nearby that you know the sceptre will target. Never fire it when you don't see any monsters on screen (or if one of the monsters is a croc man!).

That sounds interesting. It would make it nicer to use if it didn't target the locusts. Also, I've died from that bug before, so this will be a nice fix. Thanks for the hard work, Derek! It won't go unappreciated! Smiley
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k0rruptid239
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« Reply #63 on: July 27, 2012, 04:07:27 PM »

Didn't even know it targeted the cockroach things, that seems pretty pointless since they are not even enemies.

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Kalir
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« Reply #64 on: July 27, 2012, 05:34:26 PM »

It probably targeted things that register as alive.

I won't say I dislike these changes, they seem good, but even knowing how the sceptre works as a weapon, I still dislike the backfire potential. For how hard it is to get and how little you get to use it, it's not remotely worth it for non-City runs, because if you're well-enough equipped to take out Anubis, you're already using something better than the sceptre as a weapon anyway.
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Nathan Cash
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« Reply #65 on: July 27, 2012, 11:24:13 PM »

NOT ME! I lured anibus into a tiki. Smiley
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Bae
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« Reply #66 on: July 28, 2012, 05:48:29 PM »

It shows items in both versions.
It most certainly does not. Only in the new one.
Not sure if I like that. On one had it makes the spectacles less useful as an item, on the other hand you do have to find two items and bring them together in order to get it so...

Machete
[...]
*Makes that weird sound when you grab it.
[...]
Shield

+Blocks all damage
[...]
Laser Cannon
I laughed at you pointing out the noise the machete makes

Shield: Doesn't actually block ALL damage. I don't believe it blocks bombs (It didn't protect me when I was in death match with a friend) and I'm fairly certain anything that hits you from behind will still hurt you.

Cannon: Also -Has long cool down (unless that's only in death match).

no, sticky bombs are not more powerful than the sceptre. They're easier to use and more reliable, but when talking about raw power, the sceptre easily wins.

Bombs do 10 Damage, nothing killable to my knowledge has more then 10 HP, therefore they have the exact same power.
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(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did

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Kalir
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« Reply #67 on: July 28, 2012, 08:22:09 PM »

No, I can confirm the plasma cannon has a long refire time. This usually doesn't matter because you can easily run away from whatever you didn't kill once you have it.
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Nathan Cash
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« Reply #68 on: July 28, 2012, 08:35:22 PM »

I have not beat the mothership yet :/
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Kalir
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« Reply #69 on: July 28, 2012, 10:42:11 PM »

No shame in that. The Mothership is probably one of the most openly hostile stages in the game, and almost anything in there can instantly kill you. Which is a shame, because most runs well-equipped to tackle the Mothership will bypass it for the City of Gold (unless they want the crysknife from the Worm for reasons).
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Nathan Cash
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« Reply #70 on: July 28, 2012, 11:26:09 PM »

The plasma gun looks really cool so I want to beat it
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Hayden
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« Reply #71 on: July 29, 2012, 06:29:46 PM »

no, sticky bombs are not more powerful than the sceptre. They're easier to use and more reliable, but when talking about raw power, the sceptre easily wins.

Bombs do 10 Damage, nothing killable to my knowledge has more then 10 HP, therefore they have the exact same power.

Old Bitey takes four bombs. Anubis takes two bombs. Anubis 2 takes two bombs. There might be a couple other enemies that take more than one bomb, too. I don't think the croc man dies from one bomb, either, since he teleports. At least, from my experience he doesn't die. Maybe the bomb wasn't close enough. I dunno.

Sceptre is an instant kill. As far as I know, at least. If anyone is willing to get 99 HP and use the sceptre on themselves, kudos to you for the intense spading.

But otherwise, I feel like this myth is busted ;P

Although I do understand the argument that NONE of those enemies I listed can be killed with the sceptre except for the croc man. It's impossible to have the sceptre whilst fighting them. But again. I'm only talking about damage here. I agree that the only usefulness of the sceptre as things are, is the ability to kill croc men, the way that you can kill things THROUGH walls, and then there's the fact that a select few people would prefer the handling of the sceptre over bombs or other weapons. Probably only like, 0.5% of the whole community, but still. There are a few. Smiley
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Delver
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« Reply #72 on: July 29, 2012, 06:36:21 PM »

Sceptre is an instant kill. As far as I know, at least. If anyone is willing to get 99 HP and use the sceptre on themselves, kudos to you for the intense spading.

the sceptre stuns and deals 10 hp of damage. Thought I have only survived that thing ones, took me from 13 to 3 hp Cry
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Nathan Cash
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« Reply #73 on: July 29, 2012, 06:48:51 PM »

One orb usually hits multiple times though
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Hayden
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« Reply #74 on: July 29, 2012, 06:53:56 PM »

Sceptre is an instant kill. As far as I know, at least. If anyone is willing to get 99 HP and use the sceptre on themselves, kudos to you for the intense spading.

the sceptre stuns and deals 10 hp of damage. Thought I have only survived that thing ones, took me from 13 to 3 hp Cry

If that is the case, then I am completely wrong about it's power in terms of damage. Sorry if that's the case. I thought it was meant to be instant kill, though? Never assume things, I guess.

Well, then I admit I'm wrong about the sceptre's power. But still, judging by the enemies you have access to when you have the sceptre, it is still more efficient in killing, with it's homing ability and it's through-wall ability. But my argument WAS for raw damage and I won't use them as an excuse, because that is not about damage.

Ok, well. I suppose I'm all wrong and take back everything I say and apologise to anyone who I argued to with false information. But I suppose it's 10 damage limit is a GOOD thing since it kills anything you have access to at that time anyway.

Nathan, your argument IS valid for enemies, but I don't believe it hits you multiple times as it does cavemen, etc. I don't think it stays on you once it's got you. Can anyone confirm? I can't recall.

Although it's definitely possible for it to come and swing back through you more than once.

Edit: Also thank you Delver for saying that, else I'd still be going on false information. But I think it should be instant kill since it's meant to grant you "control over life and death".
« Last Edit: July 29, 2012, 06:59:05 PM by Hayden » Logged
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