Here is my level.
It's a bit hard this time.
Yours is actually only the second one I could get through. Placed it third in the progression, let me know what you guys think of it. Grabbing the shotgun actually makes Dirk's level very easy (at least the beginning). Keep in mind, players may have left over bombs and ropes from previous levels, so the difficulty you experience in the lone level is different from the project as a whole. Anyway, if anyone thinks of a better sequence, let me know.
Is it ok if mine requires a starting bomb and rope to reach an extra treasure?
If it's an extra treasure, no problem as long as it's not the exit. But unless your level ends up first, whatever starting equipment you set will be overwritten by the previous level. It's best to leave the HP/Bombs/Ropes at default and just design the level however you want it. I'll test it and try to put it in a reasonable place among the others.
Give me some more time... I'm still working on mine... (Sorry...)
Don't worry, I just want to know that people are still interested. Take your time and make the level the way you want it.
BTW, Could we include a "Self Completing" Level in all of this? We would have to be careful as to not drain the spelunkers's health as it plays out... But it would sure be interesting to add in. What do you think?
A self completing level may not work in the list, but if you make one it might be an interesting end-game level. It would also keep you from having to sit through the walrus lady screen once you finish.