Nathan's Dungeon Adventure!
Inspired by Super's Dungeon Adventure with a few changes.
Class Updates!New Battle System!Level Up!The dice system stays intact!Rules: Only two can play at a time. I will roll the die to determine outcome only after both players have decided their action. If you do not go for 3 days you will die leaving your partner alone.
Classes:Knight: 100 HP. 10 Attack. 1 Iron Sword.(attack+5)
Thief: 70 HP. 7 Attack. Duel Daggers(attack+3), Plus 1 added to dice roll when trying to steal or be stealthy.
Mage: 60 HP. 2 Attack. 1 Knife(attack+1). Magic attack is 20. Starts with Fire Spell(uses 5 MP,+5 attack). Starts with 20 MP.
Archer: 65 HP, 5 Attack, fists(+0 attack), Ranged attack is 15, Wooden bow(+5 attack,uses 1 arrow). Starting arrows is 10.
Priest: 50 hp, 2 attack, staff(+3 attack), Magic attack is 10. Starts with 15 mp Starts with healing spell(Heals up to what Magic attack is, uses 5 mp), God favors priests and helps them out(+1 dice(all rolls))
Battle System: The maximum amount of damage you can inflict to an enemy is your attack stat. Obtaining different weapons make this stat go up.
Level up: Completing certain tasks such as defeating an enemy will give you experience. Once you obtain 10 exp you can choose to either raise your attack stat by 5 or increase your health by 10.
Dice System:When you decide an action to perform, a die will be rolled to determine if your action went as planned.
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot
Current Game: Mvskoke and Shane
Waiting List: None
Grave: marsgreekgod, Mvskoke
Note: When creating character you must chose its class and name.