But the new members are only making a couple posts in the xbla thread complaining of the difficulty
I haven't looked at the new threads on XBLA this does not make me look forward to it
Does anyone know it's supposed to be brutal???
so your adding the ability to add objects?
Er, let me explain what I'm going to do.
Currently, Spelunky saves levels in a text file, using a character to represent each object. This means once you run out of characters, you can't code in any more objects to the editor. What Editor+:TMSE will do is change the level format so that each object is represented by two characters, vastly increasing the stuff you can have in the editor. This is good for mods that want to use Editor+ as a base, since I nearly used up the available Unicode characters Game Maker allows.
I'm also putting square brackets around each tiles identifier, for better looking.
So you're doing the thing I suggested not long after I joined the forum which everyone ignored and said they didn't want to do?
Might as well improve my idea for you and cut down the file size some, take hyphens out of the already in-use characters, or just find one of the few characters left that aren't in use in TLS or E+ and shove them in between tiles
Having A0-A0-A0-A0 saves 5 characters compared to [A0][A0][A0][A0]
Also, not a suggestion or anything, just ramblings, but a double character system would make hex be adequate enough for representing tiles, even ignoring characters g through z and all the symbols GM can read that still leaves you with 256 possible tiles. Add in the missing letters and you get 1296. I figure your 3000 estimate was including all of the symbols.