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Nathan Cash
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« Reply #525 on: July 14, 2012, 12:55:36 PM »

I do think editor plus needs to be able to have more objects though
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hyperme
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« Reply #526 on: July 14, 2012, 02:50:04 PM »

I do think editor plus needs to be able to have more objects though

Yes but Editor+: TMSE is mainly for use as a base for other mods, so they can add stuff to the editor without worrying about space limitations.
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Nathan Cash
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« Reply #527 on: July 14, 2012, 05:32:17 PM »

Thats what I meant. I didn't mean to add more things to it.
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supermariousa
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« Reply #528 on: July 14, 2012, 05:39:13 PM »

I need music for HLDJ!
These are the musicI need:
Cornered (Phoenix Wright Ace Attorney)
Objection (Phoenix Wright Ace Attorney)
Title Screen (Battle Kid)
Overworld (Super Mario World)
Awkward Justice (Tales of Abyss)
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Nathan Cash
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« Reply #529 on: July 14, 2012, 10:29:35 PM »

HLDJ???
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Kirby
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« Reply #530 on: July 14, 2012, 10:38:44 PM »

Halflife DJ. Micspam program for games that use HL2.exe to run. So Team Fortress 2, and Left 4 Dead 2.
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Nathan Cash
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« Reply #531 on: July 15, 2012, 01:39:51 AM »

Now why would super want to spam mics....   Tongue
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Nathan Cash
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« Reply #532 on: July 16, 2012, 08:49:45 PM »

Hey can some people give me feedback on the latest update of my main mod "Pacifist Spelunky"? I worked really hard and want people to give it a shot
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Nathan Cash
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« Reply #533 on: July 18, 2012, 07:32:57 PM »

Triple post again! Damnit!!!! I met member of anonymous on chat roulette today! Besides helping to crash the FBI website he is a pretty cool guy! He was showing me some hacking stuff and proved that he was a member of the hacking organization!!!
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Bae
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« Reply #534 on: July 18, 2012, 08:17:57 PM »

But the new members are only making a couple posts in the xbla thread complaining of the difficulty

I haven't looked at the new threads on XBLA this does not make me look forward to it
Does anyone know it's supposed to be brutal???

so your adding the ability to add objects?

Er, let me explain what I'm going to do.

Currently, Spelunky saves levels in a text file, using a character to represent each object. This means once you run out of characters, you can't code in any more objects to the editor. What Editor+:TMSE will do is change the level format so that each object is represented by two characters, vastly increasing the stuff you can have in the editor. This is good for mods that want to use Editor+ as a base, since I nearly used up the available Unicode characters Game Maker allows.
I'm also putting square brackets around each tiles identifier, for better looking.

So you're doing the thing I suggested not long after I joined the forum which everyone ignored and said they didn't want to do?

Might as well improve my idea for you and cut down the file size some, take hyphens out of the already in-use characters, or just find one of the few characters left that aren't in use in TLS or E+ and shove them in between tiles
Having A0-A0-A0-A0 saves 5 characters compared to [A0][A0][A0][A0]

Also, not a suggestion or anything, just ramblings, but a double character system would make hex be adequate enough for representing tiles, even ignoring characters g through z and all the symbols GM can read that still leaves you with 256 possible tiles. Add in the missing letters and you get 1296. I figure your 3000 estimate was including all of the symbols.
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supermariousa
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« Reply #535 on: July 18, 2012, 08:28:10 PM »


That's my new sig, thoughts?
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Nathan Cash
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« Reply #536 on: July 18, 2012, 08:31:54 PM »

It gets a bit annoying seeing it on every page
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KarjamP
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« Reply #537 on: July 18, 2012, 11:58:42 PM »

Funny, though.  Cheesy
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Wonkyth
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« Reply #538 on: July 19, 2012, 12:52:40 AM »

Most images aren't loading for me, including that one, so I'm cool with it! :3
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KarjamP
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« Reply #539 on: July 20, 2012, 08:53:56 AM »

Look into my sig to find my 3DS friendcode.  Smiley
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