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Bae
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« on: January 31, 2012, 12:59:23 PM »

Why hasn't there been a community built mod yet? Think of the levels of crazy-awesome that could be achieved with several people working together!

I mean, I'm mostly just day-dreaming aloud, but I've always had desire of having a really large-scale, content packed mod that just totally eclipses the original game, and I think such a thing could be possible as a group effort.

*Sits back and waits for everyone to tell me this is a horrible idea*
*I still think saving multiple damsels should give you more health*
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halibabica
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« Reply #1 on: January 31, 2012, 02:22:42 PM »

In truth...it's because collaboration is hard.  Even Ant's new Spelunky forums mod is just creeping along, and that's about as simple a collab as you can ask for.  It's nice to think we could get organized and work together and make something super-amazing, but really...you can expect half of everyone who signs up to flake on you, and unless the project leader has the tenacity to see it through, chances are it'll never be done.

Stupid harsh realities.
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Mvskoke
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« Reply #2 on: January 31, 2012, 02:24:16 PM »

What all ideas did you have for it. I always thought an epic character switch mod with each forum member had their own person with unique abilities would be sweet
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Bae
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« Reply #3 on: January 31, 2012, 02:58:48 PM »

I can't put my finger on why, but Ant's thing seems like a different situation, sort of more of a "you can help if you want" type thing and not a real collab

Furthermore I dont think any of the big name modders of the forum (You, Mars, Hype, and Moloch) seem like the flaker-kind, I mean you've all supported your mod for a few years now (Albeit Moloch seems to be away and Mars makes new simple mods rather than updating one big mod)

And even if it ends up failing you can say you tried, you never know if it would have worked out if you dont try!

What all ideas did you have for it. I always thought an epic character switch mod with each forum member had their own person with unique abilities would be sweet
so far I've only come up with basic (though still a pain to add I'm sure) stuff like character compilation (so basically adding things like the shopkeeper mod and tls via characters) better menus, a new world set (which has been said to be very hard, but no one has done it yet so I think it would be fairly awesome)
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hyperme
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« Reply #4 on: February 01, 2012, 09:48:56 AM »

If I had a team of art-peeps and a enough time, I could add a new area. Or four.

Actually, if I had a team of art-peeps, I could make more mods in general.
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Wonkyth
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« Reply #5 on: February 01, 2012, 08:29:16 PM »

When I have GM, I can do whatever. Tongue
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marsgreekgod
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« Reply #6 on: February 01, 2012, 09:17:11 PM »

When I have GM, I can do whatever. Tongue
You know you could get game maker at any time... threw the power of evil
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Sparkle
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« Reply #7 on: February 01, 2012, 09:22:06 PM »

:/
i'm sorry i can't code and stuff.
and I think Wonk meant the 25 dollars version (if it's still that cheap)
and yeah. meh. i could only maybe do some spriting or something, and i'm not even good at that x.x
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marsgreekgod
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« Reply #8 on: February 01, 2012, 10:19:17 PM »

:/
i'm sorry i can't code and stuff.
and I think Wonk meant the 25 dollars version (if it's still that cheap)
and yeah. meh. i could only maybe do some spriting or something, and i'm not even good at that x.x
I know what he ment
Everyone forgot about this didn't they?

The white text that is.

I still use it
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Kegluneq
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« Reply #9 on: February 02, 2012, 12:48:19 AM »

The thing about our major modders seeing their mods through is that it's their mod. With collabs, not everyone gets exactly what they want, or to work on their vision. It's harder to be motivated if it isn't your own idea.
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Wonkyth
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« Reply #10 on: February 02, 2012, 01:07:09 AM »

Just get me working on some non-creative code, like a menu or something, and I can do it fine. Tongue
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grieck
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« Reply #11 on: February 02, 2012, 01:59:52 AM »

If you want to start something, get some order first. Ask what the goals are, see what people ideally want. Get volunteers. Get a group irc channel for fast communication (or anything of the sort). See what each volunteer can do, see what each is seeking to accomplish, and see each's level of ability. Manager gives out tasks then, and sets an ideal time to be completed by. Have weekly check ins (or twice a week) on progress...

Well, one can go on. I'm certainly missing necessary steps, that's just kind of an example.
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Mvskoke
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« Reply #12 on: February 02, 2012, 08:52:29 AM »

I can help sprite somethings but I definintly cant code (or spell)
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Wonkyth
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« Reply #13 on: February 02, 2012, 08:52:50 PM »

I set up a mossmouth IRC channel a while back, but no-one was online at the same time enough. :/
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"I love doing research on dentist"
I AM A ROCK GOD!
Tastes Like Spelunky: Rock the Ate's!
I make chiptunes!
Mvskoke
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« Reply #14 on: February 07, 2012, 09:18:06 AM »

In truth...it's because collaboration is hard.  Even Ant's new Spelunky forums mod is just creeping along, and that's about as simple a collab as you can ask for.
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Part of the reason its creeping along is because NO ONE IS REQUESTING THINGS ANYMORE
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