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Author Topic: Tastes like ultra booms  (Read 18010 times)
marsgreekgod
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« on: August 06, 2011, 10:50:12 PM »

http://www.mediafire.com/?taudl6d6u8ajd66

Less random! more fun! I did a change long this time! (ha thats funny, me do a change log, I had Baekara do it for me, becuse bae's cool)

It's a beta, so still a few bugs, but you know, more weird things then bugs.

The change long of TLS Ultra Booms is in Baekara's post, bellow.
« Last Edit: August 08, 2011, 05:04:20 PM by marsgreekgod » Logged

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« Reply #1 on: August 06, 2011, 10:54:05 PM »

TO DO LIST:
Fix boss room again
Add new bombastic enemies
Play with the explosion code for some objects so that it works the way we want

VERSION HISTORY:
Current Public Release- Beta0.8

==0.8==
Fixed Hanging spiders not exploding when killed
Fixed Yetis not waiting 11 frames to explode when theyve lost all hp
Added a new test bomb
Fixed the boss room so you cant just stand at the bottom ballsed it up

==0.7==
Fxed typo in the .EXE name. The game is now "TASTES like" instead of "TASTE like".
Made it so human type enemies dont explode when eaten, but do when drained of hp
Fixed both Spider types exploding when changing position from hanging to moving
Fixed Giant alien not exploding upon death

==Pre 0.7==
Started anew on July 9 with the current build of TLS (Late June/Early July '11).
Experimented with delays on the explosions. Settled on an 11 frame delay although there are 3 and 75 frame delay early beta versions.
Made the player trigger a huge explosion upon death.
Prevented totem traps from spawning due to a tendancy to cause random explosions.
Made cavemen explode when health is gone
Removed this feature from Cavemen and added to Yetis (albeit broken)
Went back and forth on mantraps exploding
worked towards lessening the chance of the level going up in explosions at random
Prevented the boss level from exploding upon entry of the level
Made a new boss room
Enemies dont just explode when eaten
Fixed other misc glitches
Attempted various balancing
Other stuff niether of us remember
« Last Edit: August 08, 2011, 05:18:31 PM by Baekara » Logged


[0/18]complete

think about it. Zom-bees.
marsgreekgod
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« Reply #2 on: August 06, 2011, 11:00:35 PM »

I said you helped! * totally didn't edit earler post*
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Bae
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« Reply #3 on: August 06, 2011, 11:08:00 PM »

no of course not and you totally didnt go back to edit that last post once you realized that you forgot to use spellcheck and thus spelt "earlier" wrong nope

Anyway, some one go play the mod and tell us what you think
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« Reply #4 on: August 07, 2011, 02:31:13 AM »

YAYYYY BAE SAYS 'SPELT' TOO!  Cheesy

ontopic- yeah. I am rather Excite to play this C:<
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marsgreekgod
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« Reply #5 on: August 07, 2011, 09:04:55 AM »

ontopic- yeah. I am rather Excite to play this C:<
let me know what you think
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« Reply #6 on: August 07, 2011, 05:54:42 PM »

Mars
Mars
You forgot to take out the debug before posting again didnt you
Oh well its beta anyway
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Kegluneq
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« Reply #7 on: August 07, 2011, 06:58:19 PM »

Looks fun, I'll give it a shot when I have some time.
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marsgreekgod
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« Reply #8 on: August 07, 2011, 08:23:19 PM »

Mars
Mars
You forgot to take out the debug before posting again didnt you
Oh well its beta anyway
Your getting "forgot" and "lazy" mixed up
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« Reply #9 on: August 07, 2011, 11:51:03 PM »

Got a jetpack and ninja stars on level 2. But those freaking frogs....
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marsgreekgod
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« Reply #10 on: August 07, 2011, 11:57:20 PM »

Got a jetpack and ninja stars on level 2. But those freaking frogs....
How did you feel about the 64% slower booms and frames bad guys wait before tehy blow up? (11 frames as a matter of fact you can jump on bad guys with out dieing if your good!
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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« Reply #11 on: August 08, 2011, 12:30:32 AM »

Yes please to be telling us your fine opinion mine alone does not make for reliable beta testing

also frogs are the bane of everything no matter what mod it is
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Kegluneq
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« Reply #12 on: August 08, 2011, 08:12:44 AM »

Got a jetpack and ninja stars on level 2. But those freaking frogs....
How did you feel about the 64% slower booms and frames bad guys wait before tehy blow up? (11 frames as a matter of fact you can jump on bad guys with out dieing if your good!
I noticed. I really liked it as it made things MUCH more possible. It's also really fun seeing a wave of explosions coming your way, but actually be able to outrun it this time!
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marsgreekgod
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« Reply #13 on: August 08, 2011, 08:19:26 AM »

Got a jetpack and ninja stars on level 2. But those freaking frogs....
How did you feel about the 64% slower booms and frames bad guys wait before tehy blow up? (11 frames as a matter of fact you can jump on bad guys with out dieing if your good!
I noticed. I really liked it as it made things MUCH more possible. It's also really fun seeing a wave of explosions coming your way, but actually be able to outrun it this time!
That was really the theme with this mod, and with baekara's help I think we got something that makes it a fun game.

And it's so far removed from the frist verson of spelunky
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Kegluneq
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« Reply #14 on: August 08, 2011, 09:45:48 AM »

Indeed. I actually have to stop myself from doing my old Vanilla habits, like whipping pots to ensure baddies don't hit me.
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