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Author Topic: Mods of Cave Story: The Thread  (Read 6168 times)
Shane
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« Reply #75 on: November 10, 2012, 03:31:14 PM »

I will, once Mixer8421 is done with the ASM hacks for SCS1 and I find all the loose ends that SCS1 has.

Also, I have a blog too, so if this thread somehow gets locked by Derek (for an unknown reason) then at least I still have the blog.

Of course, the chances that Derek will lock this thread is under 5%, but anything is possible.
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Nathan Cash
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« Reply #76 on: November 10, 2012, 03:33:53 PM »

How many people follow your blog?
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Shane
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« Reply #77 on: November 10, 2012, 03:36:15 PM »

So far? None.
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Shane
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« Reply #78 on: December 24, 2012, 03:30:32 PM »

Do you guys think I work too much on Cave Story mods?
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Mvskoke
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« Reply #79 on: December 24, 2012, 03:39:49 PM »

I dunno how much you work
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Shane
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« Reply #80 on: December 24, 2012, 03:45:31 PM »

I'm working on six mods for Cave Story, two fan fictions and an RPG that KarjamP is probably wondering when I'll release the demo of.
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Mvskoke
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« Reply #81 on: December 24, 2012, 03:47:45 PM »

I'm working on six mods for Cave Story, two fan fictions and an RPG that KarjamP is probably wondering when I'll release the demo of.

But I dont know weekly hours which is what matters
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Shane
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« Reply #82 on: December 24, 2012, 04:02:52 PM »

Merry Christmas, everyone!

Into the Unknown version 0.1 has been released!
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