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Author Topic: Spelunky Portable + Spelunky 1.2 combined  (Read 10333 times)
Bae
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« Reply #15 on: October 05, 2011, 07:52:21 AM »

Deleting system 32 will remove your spelunky scores
As will wiping super magnets across the hardrive

if you do this please take videos
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think about it. Zom-bees.
Wonkyth
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« Reply #16 on: October 05, 2011, 08:00:12 AM »

Note: Using FRAPS will not suffice. You will require external, non-reliant hardware capable of video capture.

Cheesy
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Moloch
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« Reply #17 on: October 05, 2011, 08:01:20 PM »

Ok so.. I intend on re-doing Spelunky Portable using Spelunky 1.2 since TOC has been absent for so long, it would be an easy way to get familiar with Game Maker and the source again. Not sure when...but by posting this message I am making some sort of commitment.
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Wonkyth
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« Reply #18 on: October 05, 2011, 08:32:34 PM »

Cool Beans!
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robolee
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« Reply #19 on: October 09, 2011, 08:11:47 AM »

http://www.mediafire.com/file/76mx7h1e6lkpekl/1.2%20portable+source.rar
There you go, I didn't include the import/export to registry. Don't know why it's taken so long for anybody to do this as the spelunky portable code has a nice change log that tells you exactly what you need to incorporate, took me about ten minutes.
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Moloch
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« Reply #20 on: October 23, 2011, 09:01:47 AM »

Thanks for the effort robolee  Grin  ...It took so long for no other reason other than laziness/procrastination. I've updated it now to use 1.2 source, includes import/export menu, score file encryption and compatibility with previous versions of Spelunky Portable.

Link to thread.
Download (mediafire) link.

On a related note, I hadn't done any Spelunky modding since upgrading to GameMaker 8.1 (back in April??), and discovered that 8.1 doesn't use the registry to store scores anymore...so stick to 8.0 to avoid breaking the score system in your mods!
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