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Author Topic: Falling sideways  (Read 675 times)
PadAbum
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« on: September 29, 2009, 02:48:14 AM »

In some cases when you fall from safe distance horizontal movement adds to the overall falling distance making you lose health/die. I haven't found further details in which situations this occurs.
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AresRomanGod
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« Reply #1 on: September 29, 2009, 02:52:22 AM »

Mhm. happened to me, but I never really found out why. Thanks for clearing that up for me.
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fsk
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« Reply #2 on: September 29, 2009, 01:29:02 PM »

I noticed that also.  I had a parachute and jetpack.  The parachute triggered even though I didn't fall that far.
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eguee
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« Reply #3 on: September 30, 2009, 12:51:32 AM »

The parachute triggers one square early.
I'm guessing that the walking sprite is smaller than the falling sprite, so the fall is a few pixels further.
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AresRomanGod
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« Reply #4 on: September 30, 2009, 04:47:19 AM »

The parachute triggers one square early.
I'm guessing that the walking sprite is smaller than the falling sprite, so the fall is a few pixels further.

Really? That needs to be fixed.
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fsk
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« Reply #5 on: September 30, 2009, 09:59:09 AM »

That's right.  If you fall 7 squares the parachute opens, but if you fall 8 squares you take damage.  (I might be off by one.)  This makes the parachute nearly useless, as 7 square drops are common.

If the parachute waited until you dropped 8 squares to open, then wouldn't that make an 8 square drop cause damage?
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Delmion
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« Reply #6 on: September 30, 2009, 01:02:17 PM »

In some cases when you fall from safe distance horizontal movement adds to the overall falling distance making you lose health/die. I haven't found further details in which situations this occurs.

You could be referring to the same short-distance-fall annoyance people have observed for a while.  I've found that I can almost reliably make the "safe falling distance" not-so-safe.  If I'm coming out of a tunnel at the top of a room (i.e., moving horizontally like you described), try to make a short jump, bump my head on the ceiling, and then fall to the floor, it hurts.  If I don't bump my head, I'm okay.

Or am I making a big deal out of superstition and chance?  I don't know!

--Delmion
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AresRomanGod
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« Reply #7 on: September 30, 2009, 01:07:10 PM »

In some cases when you fall from safe distance horizontal movement adds to the overall falling distance making you lose health/die. I haven't found further details in which situations this occurs.

You could be referring to the same short-distance-fall annoyance people have observed for a while.  I've found that I can almost reliably make the "safe falling distance" not-so-safe.  If I'm coming out of a tunnel at the top of a room (i.e., moving horizontally like you described), try to make a short jump, bump my head on the ceiling, and then fall to the floor, it hurts.  If I don't bump my head, I'm okay.

Or am I making a big deal out of superstition and chance?  I don't know!

--Delmion

I just tried this. I bumped my head on the ceiling and I got knocked out. I didn't, and it still happened. It seems to be randomized, or so it looks.
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