Thanks for the information and tips. If at least some of this was explained prior to playing the game.. it would have been very useful knowledge . . . I'm guessing there are a lot of people like me who have heard zero about the game but played it, didn't understand the concept and idea of the game, and quit after 30-45 minutes.
Hmm, I find this very interesting. And, simultaneously, A) curious about human nature, and B) annoyed by human nature.
How exactly did people present this game to you when they were saying "Wow-you've-got-to-play-this-awesome-game-go-go-go"? Pertaining to my "A," I don't know how anybody could advertise a game without, well,
advertising it: you know, saying why
it's fun, and thus giving people information. Commonly, that would be "Wow-you've-got-to-play-this-awesome-
retro-game-with-hideous-difficulty-go-go-go" or something.
Pertaining to "B," however: no matter how much sense "A" makes to me, I know I've seen people ten thousand times (this is scientifically precise) talk about a videogame, or book, or movie, or anything that they really love, and completely fail to express (or even understand) what they themselves have experienced. "Oh yeah, this is [insert hip catch phrase of the decade here], you gotta get it, it's [insert secondary hip catch phrase here]." And then, if it's something like a movie sequel, or a book in the middle of a series, or a videogame that doesn't fit in with the norm, then the person listening is set up for disappointment due to lack of information. Which defeats the purpose of the advertiser. Because the advertiser is an idiot.
So, again, what
did people say to you about Spelunky?
--Delmion