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Author Topic: Automatr0n (One Level)  (Read 731 times)
AirSalad
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« on: September 30, 2009, 10:04:38 PM »

EDIT: This doesn't like to work in the load game menu. USE THE LEVEL EDITOR TO PLAY.

Well this map took me quite a while to make this so im keeping it simple (Dam yetis, shopkeepers and mummies!).

Inspired by haydens self completing map, Is another self completing map. This one has three possible paths (Wanted 2 but discovered a 3rd while testing), one which i cant really do anything about which doesn't finnish the level. ANYWAY. The deciding factor on which path you take is the yetis position. So once you've seen one path, Reset and try to gain the other path!


Name: Automatron
Difficulty: [1]

Code:
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>000000000000000000000000000<>0<00000001
1000>00000_00000000_________100000000001
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lll11000000000001100080000111l1000110011
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1000000000000000001ll#ll111_000001110011
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X1X00000llll0_00001l1l1l100_001llll1_011
AIRSALAD
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« Last Edit: September 30, 2009, 10:21:36 PM by AirSalad » Logged
Kegluneq
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« Reply #1 on: September 30, 2009, 10:11:05 PM »

Almost always messes up after the yeti. He'll throws you into the left wall and you bounce down into the lower level, and thats it.

EDIT: i tried it two more times, and i ended up going down both different paths, I guess it just felt like working that time
« Last Edit: September 30, 2009, 10:14:53 PM by Kegluneq » Logged

A wild SHINY MOSSY appeared!
AirSalad
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« Reply #2 on: September 30, 2009, 10:16:47 PM »

This is made for 1.00 btw. Also it should only mess up when the yeti is 1/2 walking back from right to middle or middle to right. If the yeti is stationary then its all good.

The rate is like:
Left path successful=7/10
Right path successful=2/10
Right path unsuccessful= 1/10
« Last Edit: September 30, 2009, 10:18:27 PM by AirSalad » Logged
eguee
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« Reply #3 on: September 30, 2009, 11:00:27 PM »

Phucking yetis are too unreliable.
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AirSalad
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« Reply #4 on: October 01, 2009, 12:03:41 AM »

Not as unreliable as shopkeepers or even mummies.
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Hayden
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« Reply #5 on: October 01, 2009, 02:34:53 AM »

Ha. My map inspired you?  Grin

Cool to know Smiley I didn't think it would catch.

I'll see how it is now.

Edit: Wow, nice. Thats 1000 x better than mine, although, I didn't put so much time into mine. Still, I'm wondering why it doesn't work properly when you load it through F3. I tried yetis when I was making mine, but they really didn't turn out very well. Nice work. Next one I make I'll try to put lots of effort in to as well. Good job.
« Last Edit: October 01, 2009, 02:49:01 AM by Hayden » Logged
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