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Hayden
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« on: September 22, 2009, 03:54:47 AM » |
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Edit: Stopped working on this. Skip to page three to see mainly why. ----------------------- If you open up a .lvl file in a notepad document, you notice it's just a bunch of letters and numbers..
I, personally, haven't learnt how to do this, but I'm trying, and I thought maybe some other people who make levels would want to at least try it out, but anyway:
You look at the notepad document, and see letters and numbers.. But if you visualize a level you know, then look at it's coding, you can work out what the numbers and letters stand for..
So, I've decided to gather the information needed to be able to make a level just by typing in the letters/numbers. I figure it's worth a try.
First, you need to know how big the levels are: 40 squares wide. 32 squares high.
Now, you need to know what letter/number means what.. Here's the complete list as of V1.0
@ = Entrance X = Exit I = Info board 1 = Cave block (rock) L = ladder (bottom half) P = ladder (top half) B = movable block & = Spider web r = Rock j = Jar k = Skeleton corpse 2 = Grassy block w = Water v = Vine (bottom) t = Vine (top) | = Tree (trunk) x = Tree leaves (middle) ) = Tree leaves (side) q = Tree leaf/branch 3 = Ice block (rock) d = Ice block (falling block) i = Ice block (Ice) 4 = Temple block l = Lava b = Bat n = Snake s = Spider S = Big spider K = Walking skeleton corpse h = Caveman ! = Shopkeeper f = Frog (Blue) F = Frog (Red) z = Zombie A = Vampire M = Man-eating plant m = Monkey p = Piranha { = Giant Piranha a = Alien (Out of UFO) U = Alien (In UFO) y = Yeti Y = Giant Yeti H = Cultist T = Mummy ^ = Spike Trap < = Dart Trap (Aim: left) > = Dart Trap (Aim: right) ] = Totem Pole (Top half) [ = Totem Pole (Bottom half) _ = Spring Board + = Moving Spike Block $ = Gold Bar x 1 * = Gold Bar x 3 # = Golden Idol O = Crystal Skull 5 = Emerald 6 = Sapphire 7 = Ruby 8 = Diamond c = Treasure Chest C = Crate D = Damsel . = Bombs x 3 : = Bombs x 10 u = Paste R = Rope ` = Parachute o = Compass / = Machete ~ = Spring Boots V = Spike Boots } = Bow - = Pistol = = Shotgun W = Web Blaster % = Spectacles G = Climbing Gloves g = Pitchers Mitt ? = Teleporter ( = Mattock \ = Cape J = Jetpack 0 = Empty space
That's everything in the level editor.
The notepad document goes:
Line 1 Line 2 Line 3 Line 4 Line 5 Line 6 Line 7 Line 8 Line 9 Line 10 Line 11 Line 12 Line 13 Line 14 Line 15 Line 16 Line 17 Line 18 Line 19 Line 20 Line 21 Line 22 Line 23 Line 24 Line 25 Line 26 Line 27 Line 28 Line 29 Line 30 Line 31 Line 32 Author Music Starting life Starting bombs Starting ropes Next level
Then, there's a couple numbers and empty lines below that, but I don't exactly know what for.. Tell me if you find out.
Anyway, I'd really like to see if anyone can make a level this way. This is all just out of curiosity, but it is out of very much curiosity, and I think it's worth a try, and someone with a good memory could make a level in about 5 minutes.
I'll inform you all if I can manage to learn how to do it.
I have attached a level notepad document containing one of everything accessible in the level editor, if anyone wants to try and work with that - Hayden
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« Last Edit: March 28, 2010, 04:25:24 PM by Hayden »
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AresRomanGod
Mossy

Posts: 1708
I am DEFINITELY not a mod. Flame when you see me.
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« Reply #1 on: September 22, 2009, 04:47:48 AM » |
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Interesting. I'll try to find out the coding that you couldn't.
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #2 on: September 22, 2009, 04:51:23 AM » |
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X- Any exit that does not link to [nextlevel] At the end of all your code, 2 blank lines, then the X exit links, then the number of signs, then the sign messages.
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AresRomanGod
Mossy

Posts: 1708
I am DEFINITELY not a mod. Flame when you see me.
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« Reply #3 on: September 22, 2009, 04:52:10 AM » |
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X- Any exit that does not link to [nextlevel] At the end of all your code, 2 blank lines, then the X exit links, then the number of signs, then the sign messages.
I hate you so much... you still beat me to it. <3 eguee
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #4 on: September 22, 2009, 04:55:42 AM » |
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Oh, signs and exits are left to right, then up to down.
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #5 on: September 22, 2009, 04:56:30 AM » |
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Double post: Sorry, there's one more number before the exit labels. That's the number of exits +1.
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Hayden
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« Reply #6 on: September 22, 2009, 05:54:01 AM » |
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X- Any exit that does not link to [nextlevel] At the end of all your code, 2 blank lines, then the X exit links, then the number of signs, then the sign messages.
Thanks.  I'll try to use this later, when I'm experimenting with the codes.. Right now, I'm kind of not in the mood.. It's 9:50 PM here, watching TV. ;P Anyway, I'm glad to know I'm not the only one interested in this. It would be amazing, and slightly funny, if someone could make a level containing about 10 levels in 20 mins or so.  Anyway, I'll research more on this stuff later. Thanks for taking interest with me 
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Chainz
Bulb

Posts: 73
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« Reply #7 on: September 22, 2009, 11:53:08 AM » |
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Well... With this information in hand, and individual could actually design their own Level Editor!! It actually wouldn't be too hard... Hmm... Good work with this information!!
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tyroney
Seedling

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« Reply #8 on: September 22, 2009, 03:03:32 PM » |
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Too lazy to go check myself atm: (plus, I'm at work)
For larger than one tile things, (big spider, other minibosses) where does the letter go in the level data?
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AirSalad
Bean

Posts: 102
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« Reply #9 on: September 22, 2009, 08:15:07 PM » |
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I use that trick when i have alot of message tiles that need to be filled.
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Hayden
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« Reply #11 on: September 22, 2009, 09:47:56 PM » |
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Well... With this information in hand, and individual could actually design their own Level Editor!! It actually wouldn't be too hard... Hmm... Good work with this information!!
Thanks  I'm still not really in the mood for attempting to make a level with this coding, but I am in the mood to make a whole new level full stop.. So, repeating what I said yesterday, I'll test all of this stuff later. I decided to post it before I even started just in case anyone else wanted to try. So, yeah. The next thread you see me post in will probably be a new level thread. I should probably take a break from making levels before I own 9/10 of the threads. ;P
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johnnoz
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« Reply #12 on: September 23, 2009, 01:24:07 AM » |
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odd, thought i'd already posted here...
anyway as i supposedly have not said yet: this topic should probably be stickied, or the info integrated into a bigger 'level editor info' sticky
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Hayden
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« Reply #13 on: September 23, 2009, 02:34:02 AM » |
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Er, thanks?
If anything, someone should create a new thread with the same information in it, so that they can describe it better than me.. I don't exactly have a 100% perfect explanation for it. Someone a bit smarter than me with knowledge of these kinds of things should host the thread. So, if anyone is happy to re-explain it all in a new thread or something, a little bit clearer, and with every detail, feel happy to..
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Hayden
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« Reply #14 on: October 02, 2009, 02:28:47 AM » |
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--Bump!-- !@#$ OMG I'm naughty for bumping !@#$ Anyway, I want to keep this alive. I'm still pretty interested in this information, I've just been a bit busy to be able to research it at all. Someone help me research it maybe? Not needed, but i'd appreciate it. Either way, I'll try and look into it soon. Thanks so much if you decide to help me with it.  Edit: Also, this doesn't count as a double post, because I only did it to bump - if I were to edit my last post, the topic wouldn't be around the top of the list, and wouldn't have bumped.
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