I think I've kept you waiting long enough. Conditional signs are ready. Plus alot more. Some highlights: A new text entry method of signs. New super commands to play sounds, generate special effects and make nice smooth walls.
Conditional signs are the big thing though, what that means, is you can make Magic Signs that wait for something to happen, for example the player entering a certain room, and then do something, almost anything. It really is a scripting language now, albeit a kind of crazy hackish one.
There will probably be at least one more update coming to finish off a few things I was planning, plus feel like I owe you a demo level of some kind. For now, I offer you a couple of testing levels I've been using. They're not really meant to be playable, but they ate least let you see a working example of some of the crazy stuff you can do with this.
Test level 5 Test level 6For the curious, here's an example of a fairly complex condition:
%T=oDamsel,D=8,V=hp,N=0,O=@T>%?(L1)DThat means: if the Damsel is eight pixels away or closer, and her HP is greater than 0, delete the object to the left.