Super mario 64 pisses me off, because it's so hard to control on the 64 and on the DS, but i see what youre saying. 007 Golden Eye cameout before that didnt it?
Mario 64 was a launch title (quelle surprise, right); GoldenEye came out about a year later.
It is not hard to spend ten seconds on Wikipedia before posting something.I'll agree with you on the DS version's controls being offputting, but the n64 version still handles like a dream (I've still got a copy), and was an absolute revelation at the time. 3D platformers were rather thin on the ground in 1996; the only thing I can think of off the top of my head that even comes close is the first Crash Bandicoot game, which has nothing like M64's scope or ambition, and which a quick Google reveals came out several months after Nintendo's game-changer.
That's the thing about Mario 64, I think - at the time, there was genuinely nothing else like it. We'd never played a true 3D platformer before, and few games
at all with the level structure it offered. It hasn't aged terribly well - two whole generations of consoles have taken the basic pattern and heavily refined (and often imtated) it, a process quickened by Mario 64's intial innovation and enormous success (bear in mind how many FPS games emerged after Doom's staggering impact; not the first FPS, I know, but its hard to overstate its importance). I still don't think it's as
good as Mario World, but in terms of its impact on the medium, it's probably amongst the most influential titles on the poll.
That's why fanboys bang on about it "revolutionising gaming," Baekara, not because it had a "spinny camera and missions". It changed the face of the medium because nothing like it existed before.
Snarky answer: learn your
damn history you
punk kids; also, it's not Mario 64's fault that you suck at it.
Arucard's quite right, Mario Is Missing wasn't a bootleg; it was just shite. It's still an official Mario game, though.