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Kegluneq
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« Reply #375 on: September 16, 2011, 10:20:40 PM »

I found a mine shaft under the ocean. It was epic.

(Saw the light from a hole while I was boating across. Even got some diamonds!)
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Wonkyth
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« Reply #376 on: September 17, 2011, 07:54:01 AM »

Yeah, Ravines/mineshafts are easy to spot when they're under the ocean. Especially with the new lighting system!  Tongue
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« Reply #377 on: September 19, 2011, 05:34:41 AM »

>>Read "underwater" and "lighting"
>>Remember how sadpanda I am that ClearWater hasnt updated yet
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marsgreekgod
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« Reply #378 on: September 19, 2011, 11:12:39 AM »

I like the lighting glich when you put torchs underwater, the torch may fade, but the light lasts forever!
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Kegluneq
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« Reply #379 on: September 19, 2011, 02:02:10 PM »

I have a texture pack that disables the underwater overlay. It makes aquatic exploration so much easier.
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« Reply #380 on: September 19, 2011, 07:30:08 PM »

thats not nearly the same as my mod, it lights the damn place up and improves visibility so much
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Wonkyth
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« Reply #381 on: September 20, 2011, 07:05:46 AM »

Aww, I like the darkness that descends upon you as you descend upon the seabed.
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I make chiptunes!
marsgreekgod
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« Reply #382 on: September 20, 2011, 02:51:09 PM »

Aww, I like the darkness that descends upon you as you descend upon the seabed.
And the bubbles make it so much better!
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Kegluneq
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« Reply #383 on: September 22, 2011, 11:47:57 PM »

thats not nearly the same as my mod, it lights the damn place up and improves visibility so much

I know what you mean, but disabling the overlay in combination with upping the brightness to about 50% really makes things much more workable.
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marsgreekgod
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« Reply #384 on: October 07, 2011, 11:17:06 AM »

Just saying.

confirmed: http://imgur.com/a/59H3o
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Kegluneq
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« Reply #385 on: October 07, 2011, 02:17:01 PM »

I saw. And I am appropriately excited.
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Wonkyth
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« Reply #386 on: October 07, 2011, 03:42:37 PM »

Duuuuuuuude!
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« Reply #387 on: October 07, 2011, 05:13:52 PM »

thats going to be so awkward for skinners
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marsgreekgod
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« Reply #388 on: October 07, 2011, 07:05:52 PM »

How so? I mean you can't hide the fact it's a dragon, but... it looks like theres a lot you can do with it
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« Reply #389 on: October 08, 2011, 06:07:26 PM »

No you totally can, mob skins work wit transparency so theres a lot of possibility, but the thing is it has a lot of faces which means a lot to texture and it will probably be layed out very convolutedly

also it looks like it either uses a) really small pixels for each part, b) uses the same texture for multiple polygons, or c) uses more than one texture file, the first two being really bad for skinning and the third not really mattering
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