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Author Topic: Spelunky is a Roguelike and Source  (Read 8033 times)
hyperme
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« Reply #30 on: December 18, 2010, 06:22:58 AM »

ishalibabicahomophobic
I don't know that!

Of course, drawing strange pictures and cluttering up a thread with them is bad.
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Sparkle
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« Reply #31 on: December 18, 2010, 10:06:33 AM »

no. i think he just doesn't want to be harassed with picture of yuri and the sort on here. I can't blame him, but if it were my thread, I would just laugh. (cause I laughed anyway. xD)

but yeah, I still understand why he wouldn't want it, on here. :3
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marsgreekgod
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« Reply #32 on: December 18, 2010, 12:28:07 PM »

and he drew my avatar wrong anyway.
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halibabica
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« Reply #33 on: December 18, 2010, 05:23:38 PM »

In this mod, letters, numbers, and  symbols replace all the graphics in Spelunky.  It's cRaZy!
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ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
marsgreekgod
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« Reply #34 on: December 18, 2010, 08:10:07 PM »

we should make a rouge like with spelunky stuff in it.
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Kegluneq
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« Reply #35 on: December 18, 2010, 10:27:17 PM »

Actually not a bad idea.
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marsgreekgod
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« Reply #36 on: December 19, 2010, 01:51:20 AM »

It wouldn't be THAT hard.

anyone up for it?
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Wonkyth
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« Reply #37 on: December 19, 2010, 03:12:23 AM »

Sure, I guess!
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marsgreekgod
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« Reply #38 on: December 19, 2010, 01:14:58 PM »

do you know anything about making games?
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Kegluneq
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« Reply #39 on: December 19, 2010, 03:48:29 PM »

Haven't read them myself yet, but these two links look promising:
http://koti.mbnet.fi/~paulkp/articles/rlcrash.htm
http://roguebasin.roguelikedevelopment.org/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
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marsgreekgod
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« Reply #40 on: December 19, 2010, 05:47:39 PM »

http://www.bay12forums.com/smf/index.php?topic=30113.0
http://gmc.yoyogames.com/index.php?showtopic=415053

I have made something not unlike a rogue like myself before.

a very short lame one with super slow bullets, but one none the less
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Wonkyth
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« Reply #41 on: December 20, 2010, 09:40:03 PM »

Yes, I know how to make games.  Smiley
Right now, I'm learning a little more Calculus so I can try my hand at re-creating this, and hopefully incorporate it into a platformer I'm working on in C#.

Basically, I'd mostly be limited by what language the Roguelike is being built in.
If it's being made in GM, I'm probably out, but if you want to make it properly, in a command-line style, then I know a fair bit.
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« Reply #42 on: December 20, 2010, 09:56:45 PM »

Some research leads me to believe that Python, C#, C++ all seem to be viable candidates.
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marsgreekgod
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« Reply #43 on: December 21, 2010, 01:21:51 AM »

How about just.. game maker?

you know the lazy way out that works just fine?
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Kegluneq
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« Reply #44 on: December 21, 2010, 02:01:58 AM »

Was talking to wonkyth.
Basically, I'd mostly be limited by what language the Roguelike is being built in.
If it's being made in GM, I'm probably out, but if you want to make it properly, in a command-line style, then I know a fair bit.
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