Yeah, I remember updating my PS3 and jaw-dropping to see they decided to take that out. I was thinking, why the hell did they offer it in the first place just to take it away?
Being among the most oblivious as far as coding/programming. I do know this; You should be able to open and look at the Spelunky source with GM lite, just can't run it. GM does use it's own language, but has often been compared to C+ and is supposedly fairly similar (again coming from total layman). From there I guess it's a matter of your own coding skill.
People were
NOT happy with that action on Sony's behalf. Unfortunately, when it comes to trials, the consumer loses pretty much all the time, so, the few that tried to follow suit on the matter, eventually lost. Sad story, but true.
Well, if it is indeed close to either C# or C++ then I could probably get around to porting it, or at least it's a shot I can take. Because honestly, I would REALLY want to play Spelunky on the PS3 (Wouldn't be that different from playing it on a PC with a wireless controller but... Novelty, I guess.) and it would be an extension to my programming skills as well as a nice feat. Which, I'm sure, more than one person would like.