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Author Topic: Spelunky at PAX?!  (Read 1623 times)
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« on: September 07, 2010, 09:17:13 AM »

I mean there was a sweet indie booth with Spyparty, a hourly Monaco tournament - you could win a bag of diamonds! Even heard that Jonathan Blow was hiding in a hole somewhere with his mystery game: The Witness.

Hell DNF was at PAX. playable...playable DNF - can you believe it!

Please tell me Spelunky XBLA was somewhere, I crave gameplay videos, developer interviews and just stuff!

Right now I know more about The Witness then Spelunky XBLA and I'm more informed on the release of DNF then Spelunky XBLA - that's wrong on so many levels!

Please Derek fix this mess, it's all so very, very wrong Cry             
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Derek
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« Reply #1 on: September 17, 2010, 04:09:18 AM »

Haha, in my defense, Duke Nukem Forever was started like 12 years ago, whereas Spelunky XBLA has not even been in development for a full year!

But more info will be coming, I promise! Shocked
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marsgreekgod
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« Reply #2 on: September 17, 2010, 12:00:08 PM »

Haha, in my defense, Duke Nukem Forever was started like 12 years ago, whereas Spelunky XBLA has not even been in development for a full year!

But more info will be coming, I promise! Shocked
That might be the worse defense ever... as duck nukem forever was canceled and found they where never even working on the game, just stealing the money they where payed to make it with.
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« Reply #3 on: October 13, 2010, 10:06:31 AM »

Not to derail this thread, Mars, but that's a half-truth at best. Where'd you hear that little nugget, exactly?

A lot of people forget that 3-D Realms used to be a company called Apogee; more forget that Apogee published a little game called Wolfenstein 3D (the game's so idelibly associated with id Software that few remember the publisher). As you're probably aware, Wolf3D made a fucking ton of money; so George Broussard and Scott Millar, who at that point pretty much were Apogee, also made a nontrivial chunk of change.

Duke Nukem 3D was financed entirely off the back of Apogee's publishing income, made by seven guys in eighteen months flat...and without a publisher's money, meaning that, after overheads like physical production/distribution and advertising costs were sorted, there was no middleman between 3-D Realms and the proceeds of three and a half million copies of Duke 3D sold - or the add-on packs they outsourced, or the dozen-or-so entirely unrelated games they licensed the Build engine to. This gave 3DR the financial clout to self-finance development of Forever as well, other than taking a fairly modest advance from GT Interactive in exchange for them handling shipping and distro chores. Millar and Broussard paid for DNF's development almost entirely with their own money. With twenty million dollars of their own money. They did eventually capitulate and approach Take-Two Interactive for a couple of mil to finish the game up with, but not until fucking 2009, by which point, as we all know now, the end was well and truly nigh anyway.

Crikey, that ended up kind of long! There's an excellent article on Wired about the whole fiasco here, which gives a much more thorough (and pretty fascinating) account of how badly wrong games development can go when you mix overambition with a couple of dump trucks worth of money.
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marsgreekgod
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« Reply #4 on: October 13, 2010, 10:12:53 AM »

really Guess I was wrong, sorry about that! thanks.
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« Reply #5 on: October 13, 2010, 09:07:25 PM »

The lawsuit Take Two brought against them is either an attempt to recoup the monies promised in the aforementioned 2009 deal, or a shameless intellectual property grab, depending on who you ask. Of course, with Gearbox stepping in, it's more or less academic now (although Take Two are publishing it; make of that what you will).
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