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Author Topic: Help test the online spelunky mod!  (Read 19340 times)
kinnik
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« Reply #15 on: September 17, 2010, 05:03:31 PM »

Yeah.. that looks like fun.  Roll Eyes  Kinda reminiscent of the fights I used to have with my GF in Keg's mod.  Epic.

I haven't heard from Thespis in about a week...  Looks like online is on hold again.  I really haven't had a mind for programming lately.  Hey Pat,  has Twitch seen my additions yet?  Maybe he'd like to have a go at it again some time?  If not, I 'may' try it again eventually...   Huh?
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Patrick
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« Reply #16 on: September 17, 2010, 07:17:15 PM »

Yeah.. that looks like fun.  Roll Eyes  Kinda reminiscent of the fights I used to have with my GF in Keg's mod.  Epic.

I haven't heard from Thespis in about a week...  Looks like online is on hold again.  I really haven't had a mind for programming lately.  Hey Pat,  has Twitch seen my additions yet?  Maybe he'd like to have a go at it again some time?  If not, I 'may' try it again eventually...   Huh?
I'll try to get him on it again, because I mean, he's capable of doing it, but he's probably not going to want to...

He liked the Breakfloor idea though.  Tongue
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Twitch
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« Reply #17 on: September 17, 2010, 11:35:47 PM »

Yeah.. that looks like fun.  Roll Eyes  Kinda reminiscent of the fights I used to have with my GF in Keg's mod.  Epic.

I haven't heard from Thespis in about a week...  Looks like online is on hold again.  I really haven't had a mind for programming lately.  Hey Pat,  has Twitch seen my additions yet?  Maybe he'd like to have a go at it again some time?  If not, I 'may' try it again eventually...   Huh?
I'll try to get him on it again, because I mean, he's capable of doing it, but he's probably not going to want to...

He liked the Breakfloor idea though.  Tongue

Correct, I'm probably capable, but it's just hassle that I don't really feel like having at the moment. In my eyes it feels like it would almost be easier to just re-make the whole game from scratch with c++ (which I hope someone/me actually does eventually so that it could have a chance of being ported to DS for fun).
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Patrick
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« Reply #18 on: September 18, 2010, 12:49:01 AM »

Yeah.. that looks like fun.  Roll Eyes  Kinda reminiscent of the fights I used to have with my GF in Keg's mod.  Epic.

I haven't heard from Thespis in about a week...  Looks like online is on hold again.  I really haven't had a mind for programming lately.  Hey Pat,  has Twitch seen my additions yet?  Maybe he'd like to have a go at it again some time?  If not, I 'may' try it again eventually...   Huh?
I'll try to get him on it again, because I mean, he's capable of doing it, but he's probably not going to want to...

He liked the Breakfloor idea though.  Tongue

Correct, I'm probably capable, but it's just hassle that I don't really feel like having at the moment. In my eyes it feels like it would almost be easier to just re-make the whole game from scratch with c++ (which I hope someone/me actually does eventually so that it could have a chance of being ported to DS for fun).
And... why have you not started already?  Grin
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KarjamP
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« Reply #19 on: September 18, 2010, 07:09:36 AM »

Suggestions (because I haven't played it yet, please ignore the suggested features that's already in the game)

  • The ability to go to separate screens
  • a recolor of player two
  • new mini games that takes advantage of having two players
(am I the first one to use the "list" feature Wink)
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marsgreekgod
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« Reply #20 on: September 18, 2010, 11:53:52 AM »

I can EASILY make recolors for all chars if you like (skin color the same,  you would be amazed how many "great recolorers" can't keep skin the same color."
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kinnik
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« Reply #21 on: September 18, 2010, 06:03:22 PM »

Karjam:  You can go to different screens, but it's currently done by activating all objects for both players screens on both computers...  Ie, twice the objects active for each player.  This causes two problems. One is the additional resources necessary to run the game (it won't run on slower computers).  Two is because each player on each computer is fully active, jumping on enemies / pushing blocks (and some other things) tend to go out of sync when players are on different screens.  This is what causes the 'random' death of oPlayer2.. (i think)  Fix would be to have both players responsible for reporting any changes *they* make to the world. 

As for recolors.. That would be great!  Currently you CAN change into the damsel (or tunnel man?) but there are a number of bugs with the sprites with this...  I 'could' write a quick bit of code to simple change the hue of the sprites, but that would change the skin color too i think.

Mini games list so far is only the one Pat mentioned..  Break floor.
Do you have any ideas? 

Any chance you'd like to work on the mod?!   Kiss
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Patrick
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« Reply #22 on: September 18, 2010, 06:53:05 PM »

Mini games list so far is only the one Pat mentioned..  Break floor.
Do you have any ideas?  

From this thread...

CTF/Capture the Idol: Steal the idol, take it to your own base.
Race: Beat a randomly-generated level the fastest, or get the furthest in X time.
Deathmatch: Fight to death.
Custom Level Challenge: Try to beat a custom level in the fastest time.
Treasure Hunt: Collect the most gold in X time.
Hostage Rescue: Rescue the Damsel from the Terrorist.
Bomb Defusal: Stop the Terrorist from blowing up the bombsite.
Survival: Live as long as possible through waves of enemies.
Juggernaut: Kill the Juggernaut to become the Juggernaut.
VIP: Escort the Damsel to the exit.
« Last Edit: September 18, 2010, 07:03:43 PM by Patrick » Logged
kinnik
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« Reply #23 on: September 18, 2010, 07:35:41 PM »

 Grin  Sweet!  I love all the FPS ideas.  A lot more work it would be, but wouldn't it be cool if you could build your own base (time/space/ resource restricted editor) during a planning stage.


I just thought of a way to better syn off-screen info! 
Update info in three situations:

1: When players are within 'range' of each other, whoever is closest to the changing object (enemy/item/solid ect..) is responsible to send the info.  The further player receives and updates.

2: when players are not within range, whenever something (except solids) goes out of your view (and gets deactivated), or gets destroyed, that player will send the info about that object to the other player (before it gets deactivated Tongue ).

3:  When the players MOVE into range of each other, each player sends info about all movable objects active in their view to the the other player.  (This last one needs some work I think..  Ideas?)
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marsgreekgod
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« Reply #24 on: September 18, 2010, 08:42:45 PM »

What color you want? I like red and purple my self, it works well with my trick for it. *by the way it would be faster if you gave me the code, I did it and sent you the code  back, but if you don't want to, understood*
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kinnik
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« Reply #25 on: September 18, 2010, 09:14:30 PM »

Would your recolor involve me writing code to switch all the sprites? (Would you be making new sprites?)  Like how becoming the damsel switches all sprites and is hard coded into many many areas of the game...   Embarrassed

I was simply going to use image_change_hue()  (or whatever it is)  to bypass the trouble of having separate sprites but if you know how to make it work with the code...  I like purple too!  and red, blue and green.  Tongue 

I starting to get tempted to work on this again...   Undecided
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marsgreekgod
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« Reply #26 on: September 18, 2010, 10:30:55 PM »

Would your recolor involve me writing code to switch all the sprites? (Would you be making new sprites?)  Like how becoming the damsel switches all sprites and is hard coded into many many areas of the game...   Embarrassed

I was simply going to use image_change_hue()  (or whatever it is)  to bypass the trouble of having separate sprites but if you know how to make it work with the code...  I like purple too!  and red, blue and green.  Tongue 

I starting to get tempted to work on this again...   Undecided
Yes my recolor would have a simple code change (really easy) Yes, like the damsel.
I would TECHNICALITY be making new sprites, yes.

That wouldn't work. At least with skin color. 
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Sparkle
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« Reply #27 on: September 18, 2010, 11:40:26 PM »

Why don't you just change the guy's clothes/hat color? :3
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marsgreekgod
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« Reply #28 on: September 18, 2010, 11:52:47 PM »

Why don't you just change the guy's clothes/hat color? :3
Thats what I plan to do. useing image_change_hue() would change his skin to, becuse the program doesn't know any better.
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kinnik
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« Reply #29 on: September 19, 2010, 02:46:15 PM »

Yeah.. I know hue wouldn't work.  It'd just be easier.. I'm lazy.

The sprite thing would be a bit more work than you think, I think.  Simply because sprite index is hard coded into many places in the game.  Maybe I'm wrong tho... I'm not absolutely sure.  A quick fix if it is would be to use code to re-name or switch the sprites.   I'll have a look.
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