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orange08
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« on: August 26, 2010, 08:27:01 AM » |
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Castle Forever is a spelunky-ish game, with controls that are exactly the same. The levels are procedurally generated, there are 2 types of enemies, there is ledge hanging, and much much more. Note: NONE of the coding in this game has been copied from the spelunky source, it has all been written by me. With the help of a few others: kinnik, and samwhited. This is a WIP!!! Download: http://host-a.net/orangezero/Castle%20Forever%20WIP.zipScreenshots:  O_O TEY LOOK AWESOME!!  On the menu, press down to go through the boards with words above them.. "Tutorial" and "Descent" The level generation is still a bit early and I plan on getting rid of certain level designs in it. PLEASE NOTE: YOU CANNOT COMPLETE THIS GAME YET! After you complete a level it simply restarts the room and generates a new level. -orange08
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Audioworm
Mossy

Posts: 1993
I'm a brony, deal with it.
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« Reply #1 on: August 26, 2010, 09:40:33 AM » |
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Oooh, looks cool! Downloading.
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q0099
Mosskid

Posts: 805
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« Reply #2 on: August 26, 2010, 10:24:05 AM » |
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So far so good. What kind of generation algorithm you used?
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Take the time to make some sense of what you want to say and cast your words away upon the waves.
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orange08
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« Reply #3 on: August 26, 2010, 10:55:08 AM » |
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I'm open for any kinds of suggestions. The movement seems a bit jerky IMO. I'm not sure how I can fix it =\ I'm gonna add some bats in the next version, I try as hard as I can to prevent myself from copying spelunky's enemies, but since my game is in a castle, it seems kind of mandatory to have bats. The level designs are gonna be changed too... some of them I dont like. Please give suggestions, and ideas!  -orange08
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q0099
Mosskid

Posts: 805
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« Reply #4 on: August 26, 2010, 12:46:35 PM » |
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You have many "wall holes" - you could make them warp to opposite edges of the map, like in Super Mario 2.
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Take the time to make some sense of what you want to say and cast your words away upon the waves.
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #5 on: August 26, 2010, 01:25:23 PM » |
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Thanks for warning us you can't beet a game with forever in the name.
Just saying. I thought it was funny. ----------------- Ok I played it now. The basic attack is a bit slow, but that can work if you are going to change it up later (with new weapons up upgraded attack) it's a little akword, but I like it.
In fact, if you would have me, I would like to help you in this project.
Edit: I should also note the screen size is set far to large. It's bigger then my screen.
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« Last Edit: August 26, 2010, 01:55:04 PM by marsgreekgod »
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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orange08
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« Reply #6 on: August 26, 2010, 02:58:29 PM » |
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@q0099 I'm not sure what you mean by "wall holes". It is impossible for there to be holes in the side of the map. Just like spelunky  @marsgreekgod Don't worry, after I have added more things to the game, I'll make it beatable, with a set amount of levels... maybe 16? Nah... About the sword, I'll try to speed up the attack animation and lengthen the sword so it can attack further. I also noticed that ghosts cannot be affected by the sword, I'll fix that in the next version. Maybe I should try 200% instead of 300% scaling.. I didn't realize people had such small screens. =/ I must get to work on making the bats now! -orange08
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #7 on: August 26, 2010, 05:08:18 PM » |
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1152 * 854 pixels.
Thats not very many.
And you didn't answer the queston.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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q0099
Mosskid

Posts: 805
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« Reply #8 on: August 26, 2010, 05:58:25 PM » |
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I mean something like this: 
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Take the time to make some sense of what you want to say and cast your words away upon the waves.
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orange08
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« Reply #9 on: August 27, 2010, 08:38:24 AM » |
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@marsgg What question did I not answer? o_o
@q0099 Dude, I have no idea what you are talking about, IT IS IMPOSSIBLE FOR THERE TO BE HOLES IN THE SIDES OF THE LEVEL! O_O The outside blocks of the levels are invincible. Cannot be destroyed.
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q0099
Mosskid

Posts: 805
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« Reply #10 on: August 27, 2010, 09:30:21 AM » |
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orange08 Yeah, I know, thats why I used quotes. So, at least, make indestructible blocks visible.
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Take the time to make some sense of what you want to say and cast your words away upon the waves.
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #11 on: August 27, 2010, 10:29:25 AM » |
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The one about me offering to help you.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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orange08
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« Reply #12 on: August 27, 2010, 10:38:43 AM » |
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@q0099 The indestructible blocks ARE visible... Here is a screenshot to prove it... I'm not sure what your problem is =/  @marsgg Oh. I would be glad to have someone help me. PM me if you have ideas on how you could. I'm in the process of adding lighting. Here is a screenshot: If someone could make me a smoother light alpha, I would be grateful.  -orange08
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marsgreekgod
Big Bossy
Mossy

Posts: 9773
The will of the Galaxy.
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« Reply #13 on: August 27, 2010, 10:55:47 AM » |
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The lighting is not bad. I got this old code that gets darker the futher you are away from light, slow or fast as you like. It's got some issues, but with some twicking you might like it (the whole screen gets darker or lighter, but the hero and bad guys and stuff can be "over" the darkness) with what you have it might help.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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