So part of the reason my attendance has fallen off of late, I've been "working" on creating this game. It's made with Game Maker, and is really supposed to be a step on the road to being able to make what I really want to. Right now there's not much working, though I've been messing with it for quite a while.
The reason for posting this here is two-fold;
- One, for help in the form of GM coding.
I've looked over a staggering amount of tutorials, but there's so much that I can't get to act right even with those helping. - Two, for 'support' or suggestions or what have you. I leave it in your hands to break me down or build me up as you will.
I would have put a video rather than screens, but there's literally two rooms at the moment. What I've been stuck with is, saving/loading, enemy AI (I mean simple, like mario style), and dealing with drawing surfaces. I'd appreciate feedback, preferably constructive.
It seems Flickr has become horrible since I last used them, so no resizing, sorry.



The graphics were made by Oryx for the TIGSource Assembly competition, and are superbly awesome. It also uses Matt Thorson's Grandma engine so most of the work was done for me. But I did make the second font on the title screen! Also bonus points to those who catch the reference in the title!

@Damsel, this is the game I spoke of, and is nowhere near completion. But now you can comment on it. Well, a bit at least.
OK, question #1: I'd like to make more of a custom save feature, saving the number of life/lives, and room (for now), but can't find anything specific to do so. I'm sure I could do something like writing to a file and just listing life= 3, lives=3, but that would make cheating way too easy. Any suggestions there?