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Author Topic: Glitch: skeleton riseing  (Read 2976 times)
marsgreekgod
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« on: August 09, 2010, 02:22:14 AM »

 Spelunky Wall Spelunky Wall Spelunky Wall Spelunky Wall
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 Space Spelunky Marked Spelunky Push Block Spelunky Dude
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X marks a skeleton, if you push a block on it as it rises (you have to be running to do it at the right speed) he will rase threw the ground and safely end up on the top of the dirt
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« Reply #1 on: August 09, 2010, 04:21:35 AM »

Oh, you mean the bones, and not the skeleton enemy, right?  Yeah, they've always done that.  You've never seen them rise up through a stopped boulder or a block dropped on top of them before?  Triple gold bars behave the same way.
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marsgreekgod
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« Reply #2 on: August 09, 2010, 11:09:19 AM »

Oh, you mean the bones, and not the skeleton enemy, right?  Yeah, they've always done that.  You've never seen them rise up through a stopped boulder or a block dropped on top of them before?  Triple gold bars behave the same way.
I mean the skeleton bad guy trap thing, as he raises.
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« Reply #3 on: August 12, 2010, 03:42:46 AM »

Seems linked to the death by crushing when you jump into a moveable block. Some (all?) stuff tries to move to the top of the moving block rather than being pushed back. Might look better if it was actually crushed i.e. moved under the block instead.
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marsgreekgod
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« Reply #4 on: August 12, 2010, 10:41:58 AM »

Seems linked to the death by crushing when you jump into a moveable block. Some (all?) stuff tries to move to the top of the moving block rather than being pushed back. Might look better if it was actually crushed i.e. moved under the block instead.
It has to crushed by the block at the very moment it starts rishing for this glitch to work.
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