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Author Topic: The Spelunky Community Update Project  (Read 151979 times)
TyrOvC
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« Reply #90 on: September 03, 2012, 11:50:23 AM »

Can I get a couple more people to test this build
https://anonfiles.com/file/2826fae77c2bd5eb02d6bb6509f46a9a

and report back on whether sound effects work?
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Moloch
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« Reply #91 on: September 03, 2012, 06:40:17 PM »

I'll check it out shortly.

---

Here's something we should have thought of sooner - useful error messages for missing supersound.dll or sound folder? People post on the forum asking for help with this every once in a while.

Here's what I did:

oMusic > Create Event - Replace the "Execute script: SS_Init" with a piece of code:

Code:
if (file_exists("supersound.dll"))
{
    SS_Init();
}
else
{
    show_error("Unable to initialize music/sound. The supersound.dll file is missing from the game folder. Please check your installation.", true);
}

if (!directory_exists("sound"))
{
    show_error("Sound folder not found. You may ignore this error and continue to play without sound, or abort and check your installation.", false);
}

(The SS_LoadSound stuff for all the sound files follows after this.)
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TyrOvC
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« Reply #92 on: September 03, 2012, 06:42:15 PM »

That useful error message thing is a great idea.

Background info on that build I posted: idyll and I (99% idyll) have been working on converting and editing the source to make it cross compilable on both GM4Mac and Gamemaker 8.1 with as few changes as possible. Uses the Caster extension for cross platform sound, but I'm having trouble with it on a Windows XP computer, 5.1 surround sound, previously had OpenAL installed.


Edit:
Pretty much follows the same concept as getting it cross compilable in GM Studio too, if anyone actually drops $99 on a copy.
« Last Edit: September 03, 2012, 06:49:47 PM by TyrOvC » Logged

Nathan
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« Reply #93 on: September 03, 2012, 06:58:06 PM »

Are you going to implement Spelunky Ease of Use with 1.2? It seems like a great idea
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Moloch
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« Reply #94 on: September 03, 2012, 08:06:42 PM »

Can I get a couple more people to test this build
https://anonfiles.com/file/2826fae77c2bd5eb02d6bb6509f46a9a

and report back on whether sound effects work?

Worked fine here (Windows 7, 2 speakers).
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TyrOvC
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« Reply #95 on: September 03, 2012, 08:16:19 PM »

It's worked on all eight Windows 7 test cases so far. Wonder what is wrong on this XP system. :/
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Nathan
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« Reply #96 on: September 03, 2012, 08:40:14 PM »

I'll check on my CPU which has XP on it.
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Moloch
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« Reply #97 on: September 03, 2012, 08:40:53 PM »

I'll try it on a shitty XP notebook at work tomorrow.  Grin
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Nathan
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« Reply #98 on: September 03, 2012, 08:42:45 PM »

Has anyone tried with vista?
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Moloch
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« Reply #99 on: September 04, 2012, 07:48:18 PM »

Sound worked fine on the XP notebook. The game performed better than I expected (haven't tried any other versions on it). The only issue was some horizontal tearing while the view scrolled.

Specs:
XP Professional SP3
Pentium M
512MB RAM
32MB MOBILITY RADEON 9000
SigmaTel C-Major Audio

One issue with the config program - if you lower the music/fx slider to the minimum, you can still hear it.
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TyrOvC
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« Reply #100 on: September 04, 2012, 08:31:49 PM »

Wow, cool that it actually runs well on something with specs that low.
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Nathan
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« Reply #101 on: September 04, 2012, 09:04:17 PM »

My CPU is worse than that Smiley. My laptop is better though
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Moloch
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« Reply #102 on: September 05, 2012, 03:51:12 AM »

One issue with the config program - if you lower the music/fx slider to the minimum, you can still hear it.

I see that the 1.1 config also uses "2" in the settings.cfg for the lowest position on the volume sliders.. with supersound.dll that would be inaudible. I have to edit the cfg to set them to "0" with 1.3, then the volume is off.
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Kegluneq
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« Reply #103 on: September 10, 2012, 05:48:07 PM »

Figured it was about time this got stickied Cheesy
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TyrOvC
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« Reply #104 on: December 27, 2012, 10:42:11 PM »

Created a Github repository with the latest version. https://github.com/tyrovc/SpelunkyCommunityUpdateProject


Using the awesome https://github.com/Medo42/Gmk-Splitter/downloads



Also, I'm probably going to eventually end up buying Studio (though not the mobile exporters I expect) so sometime in the future I'll see how much trouble it is to get Spelunky compiling in it.
« Last Edit: December 27, 2012, 10:48:50 PM by TyrOvC » Logged

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