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Author Topic: Spelunky Cave Inn Mod  (Read 515 times)
TiMMyyMMiT
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CAVE INN


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« Reply #15 on: August 02, 2010, 11:12:46 PM »

Just added latest version that fixes all the problems I have found but it does add one more small one. Still very playable and fun.

Also, made a new mod last night, just a small one. Find it here

CORPSE MOD: http://mossmouth.com/forums/index.php?topic=1259.0
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~~T~~
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« Reply #16 on: August 03, 2010, 04:27:10 AM »

could you please use Mediafire or some other host that doesn't make you wait 45 seconds please?
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« Reply #17 on: August 03, 2010, 04:46:39 AM »

I've just found a hilarious glitch.

If you choose the shopkeeper, and then go to the normal tunnel man door (the one with four trophies), you get to play as both at the same time.

I'd also like to play as a cultist or a yeti.

Also, you can't enter the tutorial door.
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DialFforFunky
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« Reply #18 on: August 03, 2010, 05:58:14 AM »

I'd also like to play as [...] a yeti.

Great idea! Seconded!

F
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Baekara
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« Reply #19 on: August 03, 2010, 06:19:10 PM »

TURN ALL STUNABLE ENEMIES INTO PLAYERS

FEELS GOOD MAN

But Really, if youre going to make one might as well make them all

lets see how many are there... might as well bring up the kali page on the wiki since  all stunnables are sacrifices...

Vampire, Mantrap, Caveman, Yeti, Hawkman
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I am more of a Conceptual thinker, and thus, will not understand a word you say when it comes to programming, but at least I can pretend.

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TiMMyyMMiT
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CAVE INN


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« Reply #20 on: August 03, 2010, 10:31:15 PM »

A REPLY TO THE LAST FEW POSTS-

I will use something like mediafire in the future for the downloads however I probably won't bother changing any of the current links, at least not for a while.

I have decided to leave this project as is (which is why I released the source). I have begun a new one under the same concept but I will be removing all the current characters and adding all original ones. For this reason I will probalby not impliment the yeti as playable although I did already have plans for a vampire and mummy (but not the current ones). I also like the idea of a cultist so I will add that to my 'to-do list'.

I won't release any of this new mod until I have at least 5 new characters complete (almost finished ninja) but keep an eye out for the mod comming in the next month or so.
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Patrick
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« Reply #21 on: August 04, 2010, 12:34:38 AM »

this update fixes bugs from the first release:
   spelunker character can now get past the first stage
   shopkeeper now shows up in the transition screens instead of spelunler
   shopkeeper no longer nerfed. starts with shotgun.

A new bug has arisen with the shopkeeper. His shotgun tends to dissapear when entering a new level and then reappear a few seconds into the next level, also the shotgun will sometimes duplicate but you can only hold one at a time so I have just left it for now.

I have an idea - make the shotgun un-droppable, but accessed like bombs and ropes, so you can cycle through them with c. Or maybe d to pull it out/put it away.
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marsgreekgod
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« Reply #22 on: August 05, 2010, 11:21:12 AM »

TURN ALL STUNABLE ENEMIES INTO PLAYERS

FEELS GOOD MAN

But Really, if youre going to make one might as well make them all

lets see how many are there... might as well bring up the kali page on the wiki since  all stunnables are sacrifices...

Vampire, Mantrap, Caveman, Yeti, Hawkman
I don't think mantrap should be done.
becuse it would be as good as tastes like.

but Ninja and Mad Scientist? SO YES,
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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