TiMMyyMMiT
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« on: July 30, 2010, 02:09:13 AM » |
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SPELUNKY CAVE INN MOD
 EDIT 03/08/10: CAVEINN MOD1.1.1: http://www.megaupload.com/?d=L3ZQA8SY
this update fixes bugs from the first release: spelunker character can now get past the first stage shopkeeper now shows up in the transition screens instead of spelunler shopkeeper no longer nerfed. starts with shotgun.
A new bug has arisen with the shopkeeper. His shotgun tends to dissapear when entering a new level and then reappear a few seconds into the next level, also the shotgun will sometimes duplicate but you can only hold one at a time so I have just left it for now.
I am releasing the source code if anyone wants to have a look at it.
CAVINN SOURCE: http://www.megaupload.com/?d=3UOI03RG
Also, check out Spelunky Corpse mod: http://mossmouth.com/forums/index.php?topic=1259.0 -----------------------------------------------------------------------------
Firstly thank you to Derek Yu and everyone who worked on the original game and a thank you to the makers of the Shopkeeper Mod off whom I 'borrowed' the extra sprites for the shopkeeper character.
This is the first mod that I have put up on this board.
GAME FEATURES: extended title screen to make room for "cave inn" (its a pun, get it?) 4 playable characters including original spelunker,damsel,tunnelman and shopkeeper individual starting stats (life,bombs,rope) individual attack for shopkeeper (like that in the shopkeeper mod) Extended highscore room. Shows which characters you have cleared the game with
CAVE IN MOD V1.1: http://www.mediafire.com/?lko3bqavo86ssnz
FUTURE FEATURES: Original characters of both/either fantasy (trolls/orcs/elves) or realistic (pirate,grave robber,treasure hunter) themes Different starting equipment for each character ie bow for hunter class etc
I would love to work with anyone is good or fast at creating original sprites (fantasy or other) who would like to see this mod with more characters.
I am also open to any ideas to improve this mod or ideas for any other project
EDIT: I am also interested in any character type that any of you think would go well in this mod
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« Last Edit: August 02, 2010, 11:10:55 PM by TiMMyyMMiT »
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Patrick
Bean

Posts: 218
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« Reply #1 on: July 30, 2010, 06:18:28 AM » |
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Four playables!  When online coop is ready, combining that and this mod would be awesome.
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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #2 on: July 30, 2010, 06:19:01 AM » |
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Wow! I really like this! Very good title screen effect. Awww I wanna be a pirate.
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Get a life or die trying! 
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TiMMyyMMiT
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« Reply #3 on: July 30, 2010, 06:25:54 AM » |
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Yeah, fully plan to finish at lease one original character (maybe a ninja). I am waiting to see if anyone else has a whole day to waste making sprites for me or if I am going to have to do it myself.
I thought of making one of the monsters a playable like a snake that bites things or caveman but didn't like that idea enough to do anything about it yet.
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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #4 on: July 30, 2010, 06:27:14 AM » |
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If the pirate had a sword, I would be satisfied.
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Get a life or die trying! 
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TiMMyyMMiT
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« Reply #5 on: July 30, 2010, 06:29:56 AM » |
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Well the plan is to give the shopkeeper a shotgun to start and, yeah, the pirate gets the knife or I make a cutlass for him and to make say a hunter who gets a knife and/or bow
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Patrick
Bean

Posts: 218
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« Reply #7 on: July 30, 2010, 04:29:41 PM » |
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Well the plan is to give the shopkeeper a shotgun to start and, yeah, the pirate gets the knife or I make a cutlass for him and to make say a hunter who gets a knife and/or bow
Spelunker = whip TM = mattock Shopkeeper = shotgun Damsel = new item?
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DungeonPheonix
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« Reply #8 on: July 30, 2010, 05:33:52 PM » |
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I actually like how the shopkeep bashes things with an empty shotgun. I'd give him a discount at shops instead but that's just me. Speaking of shotguns, the actual shotgun sprite seems to have moved down a few pixels.
Also, the shopkeep's sprite is replaced by the spelunker's during level transitions and the end sequence.
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TiMMyyMMiT
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« Reply #9 on: July 31, 2010, 04:04:53 AM » |
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Thanks Phoenix, I was aware of the transition room problem and am planning to have that fixed up in the next release. I Shopkeeper may get a working shotgun as well as the bashing one but I am considering making new replacement characters for the existing four ie. damsel replaced by dancer.
It seems like I am not going to get much help in the spriting department (or at least not yet) so I am working on up to 30 new characters.
I nearly didn't but here is a couple of possible characters: Ninja, Riot Police, Mad Scientist and Commando

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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #10 on: July 31, 2010, 05:47:49 AM » |
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Ninja=ninja stars or katana Riot Police= Shield and club-thing Mad scintist=potions? i dunno Commando=some awesome gun
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Get a life or die trying! 
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TiMMyyMMiT
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« Reply #11 on: July 31, 2010, 06:39:55 AM » |
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Nearly. Ninja = ninja stars and katana,spring shoes (jump high) and always run Riot Police = Shotgun and grenades (these ones don't fuck around) Mad scintist = Built in teleporter and flubber shoes (jordans) and specticles Commando= grenades, parachute and assault rifle.
Ps. I have finished first sprites for just over 20 chars. Going to pick my favs and make them complete starting with ninja I think
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smokcheez
Mossbaby

Posts: 442
Oh snap.
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« Reply #12 on: July 31, 2010, 07:35:13 AM » |
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I still say the riot police should have some sorta shield. For realism.
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Get a life or die trying! 
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #13 on: July 31, 2010, 08:46:32 AM » |
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Add in the ninja suit from TLS for the ninja and I'll be very happy. The shuriken is my second favorite weapon in TLS (Ropes first).
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Patrick
Bean

Posts: 218
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« Reply #14 on: July 31, 2010, 05:49:53 PM » |
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Am I missing something, or does Shopkeeper have one nerf (fewer items to begin) and no buffs? Maybe he should also be able to press d (or whatever key) to pull out or put away a regular shotgun that can't be dropped?
As for characters to include, well... Vampire! Do it!
Also, bug report, trying to enter the Tunnel Man room as Spelunker causes the Spelunker to be frozen on the spot, looking up.
OH AND ANOTHER THING The black guy is called "Digger", eh?
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« Last Edit: July 31, 2010, 06:43:14 PM by Patrick »
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