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Author Topic: Yet Another Spelunky Mod (YASM) 1.8.1  (Read 110446 times)
Sarge
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« Reply #90 on: July 17, 2013, 11:26:50 PM »

Cool. You should fix whatever issue the peeps had. Smiley
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Whooper1222
Mossy
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« Reply #91 on: July 18, 2013, 12:35:55 AM »

I don't think whipping stunned enemies might damage them

Good good...I need to stop adding new stuff and fix old stuff anyway. Smiley
Well you should better do it fast because Spelunky remake is coming nearer.
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Moloch
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« Reply #92 on: July 31, 2013, 10:31:08 PM »

YASM 1.7
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Sarge
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« Reply #93 on: July 31, 2013, 11:20:17 PM »

Yay!
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Whooper1222
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« Reply #94 on: July 31, 2013, 11:55:00 PM »

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Sarge
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« Reply #95 on: August 03, 2013, 02:09:48 AM »

How do you get into the test chamber? I tried to read the YASM-read-me, but it doesn't show how to. :/
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Whooper1222
Mossy
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« Reply #96 on: August 03, 2013, 06:03:17 AM »

How do you get into the test chamber? I tried to read the YASM-read-me, but it doesn't show how to. :/

Yes, that was what I wanted to ask.
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Moloch
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« Reply #97 on: August 03, 2013, 06:21:35 AM »

How do you get into the test chamber? I tried to read the YASM-read-me, but it doesn't show how to. :/

Sorry if you were mashing buttons trying to figure it out. I'll change the readme next update to give a big hint. There's a hidden door on the title screen. Highlight text to reveal: Bring the flare to the face with the glowing eyes above the "K" in the Spelunky logo.
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joey4track
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« Reply #98 on: August 13, 2013, 10:02:40 PM »

Parallax??!! Shocked Shocked Shocked

EDIT: This is such a fantastic mod!! It has always been my favorite but the update is amazing. So many great additions and I love the different game modes and challenge rooms. I would kill for this in HD Spelunky. Maybe then I would actually be able to get somewhere in that game :p
« Last Edit: August 14, 2013, 12:00:24 AM by joey4track » Logged
Moloch
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« Reply #99 on: August 14, 2013, 08:04:15 AM »

Thanks!
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teleflower
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« Reply #100 on: August 17, 2013, 02:48:50 PM »

Any chance you could post the gamemaker file for this fantastic mod? Don't particularly wanna change anything, just like looking around at how it works Grin
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Sarge
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« Reply #101 on: August 17, 2013, 05:58:09 PM »

I think imma make a spelunky mod. Bored of other's mods. Smiley

seriously, 132MB.....
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Whooper1222
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« Reply #102 on: August 18, 2013, 03:30:57 AM »

I think imma make a spelunky mod. Bored of other's mods. Smiley

seriously, 132MB.....
What 132MB?
I'm thinking of making one mod as well.
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Moloch
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« Reply #103 on: August 18, 2013, 12:03:15 PM »

Minor update.
YASM 1.7.2

Changed: Intro sequence to daytime, restored intro text, randomized intro scene objects
Fixed: Shrubs from Editor Plus could not be used as platforms
Added: Instructions in readme on how to get to level generation test chamber
Updated: Magic Signs to v2.2.2
Changed: Zâlg0々; he∞ ωĂits ◊ ◦☼I∩๑ €˘ârkn€ss≈{∏の☎



Any chance you could post the gamemaker file for this fantastic mod? Don't particularly wanna change anything, just like looking around at how it works Grin

Yup..I was just waiting to see if any nasty bugs were found first. Added link to gmk in first post.
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KarjamP
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« Reply #104 on: August 18, 2013, 12:16:09 PM »

Minor update.
Changed: Zâlg0々; he∞ ωĂits ◊ ◦☼I∩๑ €˘ârkn€ss≈{∏の☎

Yay for text corruption! Tongue
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