Yet Another Spelunky Mod (YASM) 1.8.1Some of the features include:- Inventory system - put away items for later use. You can now set hotkeys for your favorite items.
- You can sell your unwanted items and equipment to shopkeepers.
- You can disable/enable equipment in the inventory menu. For example you may want disable the paste in a situation where you need to drop a bomb down a hole instead of having it stick to the wall.
- Quick restart - start a new game without returning to the title screen after you die.
- Support for playing custom levels made with
Editor Plus (ANSI and UTF-8).
-
Magic Signs v2.2.3
- Customize length of time before the ghost appears (or never!).
- You can hold UP to fire the bow upwards.
- Knock items around and open crates and chests with melee weapons (whip, machete, mattock).
- You don't drop items when doing a flip hang (optional).
- 'Bizarre' mode adds an extra challenge, with new enemies and level layouts.
- Portable - your scores and progress are saved to a file in the game folder instead of the Windows registry. Take it with you on a USB stick!
- Gamepad users: There is an option to use the 'purchase' button instead of 'up' to enter doors. You can also set custom labels for your gampad buttons as they appear in-game, so they match your gamepad model.
- and more.. (see changelog in included readme file for a full list)
Many features can be turned on/off (including the inventory system) or otherwise adjusted to your taste by using YASM_Config.exe.
New in 1.8.1- Option for player to be able to change between walk/run speed in mid-air without touching the ground first (like Spelunky HD).
- Option for improved water movement. Press down to sink faster, press up to sink slower (from
Spelunky Natural).
- When stunned enemies are about to regain consciousness, the star above their head will spin slightly faster.
- Prevented melee weapons from nudging items that were intended to be stuck/hidden inside solid walls.
- Made it easier for player to jump up into 1 block wide gaps.
- Wall graphics will be updated when nearby walls have been destroyed to show detailed top and bottom edges instead of looking flat.
- Destroying the stone pedestal holding a gold idol will now trigger the trap.
- Prevented loss of bomb bag and rope pile item (after pulling them out of inventory) when another item was pulled from inventory while they were still being held.
- Improved explosion collisions. If there is a wall between an explosion and a damsel, the damsel is likely to survive the blast. Also, a cluster of bombs will trigger each other faster instead of causing an delayed series of explosions that rises into the air.
- Other stuff!
1.8.0- Test chamber has option to display solution path to exit and level generation layout.
- In-game help menu (press F1) for controls, inventory system, and selling to shops.
- Bizarre Mode now has a unique ending (completing the game in Bizarre Mode unlocks Bizarre Mode Plus)
- Enemy and loot balancing in bizarre mode
- Support for sprite mods - create a 'sprites' subfolder, drop custom sprites there and the game will load them on startup. Try the
shopkeeper player sprite pack.
- Many more small improvements and fixes
Download:Latest version (July 25, 2014): YASM 1.8.1 (MediaFire)Source (gmk):
MediaFire







