Spelunky Labyrinth Explorer Alpha 2
Play Spelunky in a GIANT randomly generated labyrinth (maze) of caverns. (64-256-512 rooms per level instead of 16)
There is a
full save game system and some additions for balence such as 8 maximum life to start and 10 bombs/ 12 rope. Also, mushrooms (by picking up and pressing up + attack) give you +1 life (up to your max). Plus many other things...
explorer alphaV2 EXE:
http://www.mediafire.com/?ftx8byxn9bn427lexplorer alphaV2 SOURCE:
http://www.mediafire.com/?relrt07j3vah6v8Change Log:
edit:july30th later in day
-I had a bug with 512 size levels... I hope it's fixed now.
edit: july30th
-compass fixed
-small game ballences
- > chance of 'navigation' items
-LOS and regular mode consolidated into new 'options' area of title room
-Level size option added to option room
-some
level creation bugs addressed (not all..

backup your save games!)
-more starting ropes and bombs
edit: july 25th
-many bugs fixed, including level change bug.
-ADDED
LINE OF SIGHT OPTION. (looks SOO good! but some slow down..)
-easyer climbing made by adding many
new room shapes-less monkeys!!
-new push block additions...

-made specs better in LOS mod

The Size?The default size is 24 by 24 rooms for the total space the maze can occupy and 256 rooms that create the maze. That size, on my computer, takes
~ 20 seconds 
but to play the whole level takes
~ 15min to 1 hour 
depending on my luck. The lag is reduced, dramaticaly, by constantly saving anything not near the player to the hard drive and loading from the hard drive things near the player. This takes alot of strain from the ram and is hardly noticible. Without this it would be imposible to have such large levels. It is theoreticaly posible to make infinantly large levels.

I'll post smaller and larger sized levels for your preferance and computer speed, but it's not hard to edit this to your own liking if you have GM. I will add option to change this in game soon.
LIMITATIONSBeside the long load times, you are currently restricted to an infinite dose of the first 'world'. Also, the balence is to very dificult right now. I hope to have some help adjusting that in the future. This should be considered an ALPHA demonstration of the engine additions and not a fully game, yet. New worlds will be re-added as soon as I'm able to sucsessfully write the new way of linking the worlds. (that was actualy a big reason why the was soo long coming, REALLY strange bugs with door linking)
Like it?
HELP!I'd love to have a hand with making more for this game! If anyone feels like helping, or adding your own mods to mine, please write here. I am willing to teach anyone how to program if they are willing to add abit to my game. You can work on anything
you want to or, if you prefer, what I feel needs the most attention and is within your skill level. In exchange, I'll teach you how to add the things you want to add. And, of coarse, you'll get full credits in the intro and ending scenes.

FUTURE
I'd love to see many mods that are allready made incorperated into my mod. The ones that imedatly jump out to me are the XP mod, the mushroom/potion mods, the new Mage mod, ANY new monster/item/weapon mods (shields, swords, even small changes to enemys..) I haven't had time to incorperate them myself...
Also, I'd really like to add HUGE and really cool randon encounters like... Big opem cavens, rivers running though levels, GIANT multi room trees, lakes, houses, citys... multi room monter dens? Any ideas / pipe dreams to share?
Anyway, I hope you like it! Remember, if it's too hard, just say so and I'll try and make it more inviting to new comers.