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Author Topic: Spelunkémon (Arcanine and Golem added!)  (Read 116413 times)
DialFforFunky
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« Reply #30 on: August 17, 2010, 04:28:50 AM »

Bug! Icky! Yuck!  Cry

the situation:


the error:

Quote
___________________________________________
ERROR in
action number 2
of Create Event
for object oPsychicCreate:

Error in code at line 5:
   dir = point_direction(x, y, owner.x+8, owner.y+8);
                               ^
at position 30: Unknown variable owner

___________________________________________
ERROR in
action number 2
of  Step Event
for object oAlienBoss:

Error in code at line 71:
           psy.owner = me;
                       ^
at position 22: Unknown variable me

___________________________________________
ERROR in
action number 1
of  Step Event
for object oPsychicCreate:

Error in code at line 1:
   x += 2 * cos(degtorad(dir));
                        ^
at position 23: Unknown variable dir

___________________________________________
ERROR in
action number 2
of Create Event
for object oPsychicCreate:

Error in code at line 5:
   dir = point_direction(x, y, owner.x+8, owner.y+8);
                               ^
at position 30: Unknown variable owner

___________________________________________
ERROR in
action number 2
of  Step Event
for object oAlienBoss:

Error in code at line 71:
           psy.owner = me;
                       ^
at position 22: Unknown variable me

___________________________________________
ERROR in
action number 1
of  Step Event
for object oPsychicCreate:

Error in code at line 1:
   x += 2 * cos(degtorad(dir));
                        ^
at position 23: Unknown variable dir

___________________________________________
ERROR in
action number 1
of  Step Event
for object oPsychicCreate:

Error in code at line 1:
   x += 2 * cos(degtorad(dir));
                        ^
at position 23: Unknown variable dir

___________________________________________
ERROR in
action number 2
of Create Event
for object oPsychicCreate:

Error in code at line 5:
   dir = point_direction(x, y, owner.x+8, owner.y+8);
                               ^
at position 30: Unknown variable owner

___________________________________________
ERROR in
action number 2
of  Step Event
for object oAlienBoss:

Error in code at line 71:
           psy.owner = me;
                       ^
at position 22: Unknown variable me

and so on.

Something else: psychic skills at a whole new level.


Though this probably is a flaw in the original version, as snakes are good at this as well.

Another odd thing is that magnemites occasionally drop down after getting hit without detonating as soon as they hit the ground. They continue to be harmfull, but otherwise inactive. I though I had a shot of this, but I can't seem to find it. I can see this as being intentional, but I thought I'd report it anyways.

I love the addition of the pokeball by the way. It does a fair job at balancing, as it makes a lot of enemies a lot easier to deal with. And they look nice. Well done.

Machop spawning in the final level is quite nasty. Getting knocked down isn't that much of a problem in ordinary levels, but with an evill boss trying to crush you and limited space to move around, that stuff hurts.

As a final note: I love magnemite. The ice level got some well deserved love. Also, magnemite gets destroyed when getting hit by alien lasers! nice Smiley


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halibabica
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« Reply #31 on: August 17, 2010, 02:04:19 PM »

Oh noes, I broke Alien Boss! Shocked

I, too, noticed the Magnemite thing where he falls and doesn't explode.  I think I found a way to fix it.  I'm pretty sure I know what's up with that Abra as well.  You'll just have to deal with Machop in the final battle, though. Tongue

Also also, you know Poké Balls are exactly the same as rocks, right?  Not even kidding; same size, same function, same hit box and everything.  I plan on making them do something else later, but for now?  They're literally just resprited rocks.
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Sometimes I wonder if I like Spelunky too much.
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marsgreekgod
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« Reply #32 on: August 17, 2010, 03:08:31 PM »

You should make the final boss a storlax.

just because you can.

I don't mean it does anything extra.
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DialFforFunky
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« Reply #33 on: August 17, 2010, 06:50:32 PM »

Also also, you know Poké Balls are exactly the same as rocks, right?  Not even kidding; same size, same function, same hit box and everything.  I plan on making them do something else later, but for now?  They're literally just resprited rocks.

I did note them being the same, yet for some reason I didn't notice rocks had gone missing. I simply assumed there where more projectiles to throw with in certain stages. Maybe because I first encountered them playing the final area, in which I usually need not to look for rocks anymore. Verry funny that I didn't miss the rocks  Grin

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halibabica
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« Reply #34 on: August 18, 2010, 08:07:31 AM »

Update!  Metapod now appears in normal jungle levels, and Poké Balls catch Pokémon when thrown!  Plus, you can keep track of all your exploits in the new Spelunkédex stats file!
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Sageofrage
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« Reply #35 on: August 18, 2010, 09:17:23 AM »

Code:
___________________________________________
ERROR in
action number 3
of  Step Event
for object oItem:

Error in code at line 347:
                           if (pokemon and hp <= 0 and ball.type = "Rock")
                                                            ^
at position 59: Unknown variable type

Hits me when I hit anything with a flare
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halibabica
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« Reply #36 on: August 23, 2010, 08:57:16 AM »

Thanks for the bug report, Mario!  I fixed that and a few other things!

I also added Horsea to Rushing Water levels and Chansey to...everywhere.

First one to screenshot it (Chansey) wins!
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animalbrad
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« Reply #37 on: August 23, 2010, 10:42:22 AM »


First one to screenshot it (Chansey) wins!

Workin on it!

I recommend having Koffing explode if hit with a bomb or bullet.


EDIT: CHANSEY GET!



8/24/10 at 5:06.
« Last Edit: August 24, 2010, 03:07:00 PM by animalbrad » Logged
DialFforFunky
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« Reply #38 on: August 24, 2010, 04:24:02 PM »

stupid real life... *grumble grumble* I tried for half an hour, got to the golden city but failed to spot it. then I had to go and apply for a job, visit friends, get soaking wet in the rain, visit some more friends and walk back home because the busses didn't drive (contrary to their website...). and now theprice has ben taken. *grumble grumble* *goes away to seek another excuse to go to bed way too late*

on another note: the poke-ball doesn't insta-kill pokemons. Should it? And koffings are supprisingly resilient to thrown weapons, which is annoying, because they are somewhat difficult to kill without losing health.

Still: exellent job on this mod. I absolutely love it. I think the change for abra is great, and I'm really curious to see what you come up with for the first area (which could use a new enemy). Well done!


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halibabica
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« Reply #39 on: August 24, 2010, 05:00:03 PM »

CHANSEY GET!
YOU WIN!!! Grin Grin Grin

the poke-ball doesn't insta-kill pokemons. Should it?
No, that would make it too powerful.  Also, it will only catch a Pokémon if it strikes the killing blow.  So, for example, since a Bulbasaur has 2 HP, it will only be caught if the ball makes the second hit.  However, the ball can also strike a Pokémon multiple times, so even Pokémon with 3 HP might be caught with one toss.

And koffings are supprisingly resilient to thrown weapons, which is annoying, because they are somewhat difficult to kill without losing health.
They're no more resilient than anything else, but yes, they can be quite difficult.  It's best to a) let them come to you, and b) wait for their gas to disappear before moving again.  The whip is long enough to take them out safely, but just barely so.

I think the change for abra is great, and I'm really curious to see what you come up with for the first area (which could use a new enemy).
Next release will have new foes for both the first and third areas.  Things will grow in a more balanced fashion from here on out, mostly because I know exactly what I want to appear where. Wink
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Patrick
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« Reply #40 on: August 25, 2010, 12:44:26 AM »

Should we expect a full pokedex of 150?

Serious question.  Grin
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marsgreekgod
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« Reply #41 on: August 25, 2010, 02:13:03 AM »

What I am wondering if you are planing on swiching out the normal bad guys with pokemon.
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halibabica
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« Reply #42 on: August 25, 2010, 06:05:25 AM »

Should we expect a full pokedex of 150?
150 +2, yep!

What I am wondering if you are planing on swiching out the normal bad guys with pokemon.
I'm still debating this.  Once it's finished, I'll have more than enough enemies clogging every area that I could remove Spelunky's usual foes without consequence.  But I may leave them in just as a reminder of what things were like before.  Though the enemy variety will be...so...IMMENSE...that you might not even meet every kind on the same floor. o.O
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Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
marsgreekgod
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« Reply #43 on: August 25, 2010, 10:01:02 AM »

Should we expect a full pokedex of 150?
150 +2, yep!

What I am wondering if you are planing on swiching out the normal bad guys with pokemon.
I'm still debating this.  Once it's finished, I'll have more than enough enemies clogging every area that I could remove Spelunky's usual foes without consequence.  But I may leave them in just as a reminder of what things were like before.  Though the enemy variety will be...so...IMMENSE...that you might not even meet every kind on the same floor. o.O
Which is why you should make say, bats, the bat guys in pokemon. stuff like that you can get away with.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
animalbrad
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« Reply #44 on: August 25, 2010, 10:03:37 AM »

Are you going to add any other types of items?

Also, I was planning to do a bug run today, is Charmander's fire any different from the fire that comes out of lava?
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