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halibabica
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« Reply #15 on: June 21, 2010, 06:38:34 PM »

I would very much like to make a dice level.

You very much get to!  But tone it down a little, okay?  I know how vicious your levels can be. *narrows eyes*
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marsgreekgod
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« Reply #16 on: June 21, 2010, 07:40:52 PM »

I would very much like to make a dice level.

You very much get to!  But tone it down a little, okay?  I know how vicious your levels can be. *narrows eyes*
Don't worry. it will be... sane.

as a note: most of my levels are already toned down when posted here
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
ipwnu1337
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« Reply #17 on: June 21, 2010, 08:31:11 PM »

Okay, ipwnu1337, you're level is very tricky, but also completely possible, so it's good to go.  Though I may have to include something that gives the player a hint on how to reach the exit (even I was stumped for a little while).

Okay then, I should be able to come up with a final version by thursday.  I have some other stuff to add =).
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marsgreekgod
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« Reply #18 on: June 22, 2010, 11:12:08 AM »

Just like to say that this isn't a Metroidvania. at all.

at least from what you pointed out. It would need to be more open. And a hub.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
halibabica
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« Reply #19 on: June 22, 2010, 12:25:59 PM »

Well, it's not particularly open, but I do have a hub.  In fact, I have six.  There's a hub for each section along with a hub of hubs inbetween.  It might not be a Metroidvania in the most classic sense of the word, but trust me, it is one!
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« Reply #20 on: June 22, 2010, 12:28:16 PM »

Well, it's not particularly open, but I do have a hub.  In fact, I have six.  There's a hub for each section along with a hub of hubs inbetween.  It might not be a Metroidvania in the most classic sense of the word, but trust me, it is one!
well if your sure... I'll start working on my level, I might be a bit slow. it's my birthday tomorrow!
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
halibabica
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« Reply #21 on: June 22, 2010, 02:09:24 PM »

Oh!  Well, happy brrrfday, then!  And don't worry; I wasn't planning on wrapping this up until about July anyway.  So...a week.
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« Reply #22 on: June 22, 2010, 02:37:40 PM »

Wow, you really hated my entry didn't you... sorry about all that...
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halibabica
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« Reply #23 on: June 22, 2010, 03:25:29 PM »

Hm?  Oh, no!  I'm sorry, I actually haven't tried it yet!  I've been a bit distracted lately.  I'll take a look at it tonight.
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« Reply #24 on: June 22, 2010, 05:27:02 PM »

Also any chance I can do 20 when I am done jetpacking?
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« Reply #25 on: June 23, 2010, 05:17:51 AM »

Eguee would like to do 30.
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halibabica
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« Reply #26 on: June 23, 2010, 07:55:02 AM »

Also any chance I can do 20 when I am done jetpacking?
Sure.
Eguee would like to do 30.
Go for it.

@Dudemaster: no, I still haven't tried it yet.  Lsat night turned out pretty awful, so I didn't get the chance.  But don't worry, I WILL get around to it soon.  Okay, I took a look, and it's a good level, but there are some things that need fixed.  For starters, you needed to hide the Spring Shoes, not the Jordans.  Secondly, the player starts the level with the Web Cannon, Climbing Gloves, and Parachute (so they won't need to find them again in the level itself).  Third, the setup was good, but I found a few ways around your traps that you may not have intended.  You might want to try something a little differently, like putting the Spring Shoes inside a square like this:

 Spelunky Wall Spelunky Wall Space Spelunky Wall Spelunky Wall
 Spelunky Wall Space Space Space Spelunky Wall
 Spelunky Wall Space Spelunky Damsel Space Spelunky Wall
 Spelunky Wall Spelunky Bat Spelunky Bat Spelunky Bat Spelunky Wall
 Spelunky Wall Spelunky Wall Spelunky Wall Spelunky Wall Spelunky Wall

...where the Damsel is the shoes and the bats are spikes.  Just so the player has to fall inside with their chute open.

And, finally, could you please remove the swearing?  It really isn't necessary.
« Last Edit: June 23, 2010, 08:48:10 AM by halibabica » Logged

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« Reply #27 on: June 23, 2010, 03:28:35 PM »

Argh, I always hate being judged but I understand your concerns halibabica...

For starters, you needed to hide the Spring Shoes, not the Jordans.

Whoops!

Secondly, the player starts the level with the Web Cannon, Climbing Gloves, and Parachute (so they won't need to find them again in the level itself).

Well, this was precisely the rule I had to 'bend'. The [relative] uniqueness of the level called for it. Is it going to be okay? You should understand what I mean, especially if you've played Final Fantasy games, for example! What I mean by that is how strictly linear the level is. I even put calories on every jump required for heaven's sake.
So will you allow me to bend the rules you've set just a bit? This is truly important for the level, and it would work better this way. It would still work with the items being given at the beginning of course... but it just wouldn't feel right.

Third, the setup was good, but I found a few ways around your traps that you may not have intended.  You might want to try something a little differently, like putting the Spring Shoes inside a square like this:

 Spelunky Wall Spelunky Wall Space Spelunky Wall Spelunky Wall
 Spelunky Wall Space Space Space Spelunky Wall
 Spelunky Wall Space Spelunky Damsel Space Spelunky Wall
 Spelunky Wall Spelunky Bat Spelunky Bat Spelunky Bat Spelunky Wall
 Spelunky Wall Spelunky Wall Spelunky Wall Spelunky Wall Spelunky Wall

...where the Damsel is the shoes and the bats are spikes.  Just so the player has to fall inside with their chute open.

I believe there isn't enough space to do such a thing. I know spikes hanging in mid-air are unattractive, but it works. How exactly were you able to get around the spikes near the, erm, Jordans (really sorry for that)?

Also, your proposed plan I believe would hardly fit in the map. Moving everything to the right would obviously cause another problem (that the problem would be able to jump straight down to the floor with the bats and exit.

I originally planned to make a second path  that branches off so the player can jump downwards to the ladder, but I thought that would cause too much confusion and went with a minor riddle instead, the one which you experienced.

And, finally, could you please remove the swearing?  It really isn't necessary.
I will, I felt like it really wasn't necessary as well.

Finally (important), how many blocks high does the jump need to be? I want the jump to only possibly be done with the spring shoes. This includes not being able to do the jump with a normal run-jump, or that would defeat the purpose of the stage. I'm not prepared to look through the source code to find out, so I was hoping the man who made this modification (you) could shine some light on this.

By the way, converting the level to ice shouldn't be too hard. I'll get right on it after I finish fine-tuning the level.

I'm honestly pretty glad with myself; it's obviously not the typical Spelunky trek through a cave, and I am still a bit stunned that you let this linear madness of a level through...
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halibabica
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« Reply #28 on: June 23, 2010, 08:14:55 PM »

So will you allow me to bend the rules you've set just a bit?
Well, the thing is it's not so much a rule as it is an absolute.  The player WILL have these items when they start this level, because there's no way they'd ever REACH the level without them.  They pick them up in other levels before they get to this one, and that's why it's their starting inventory.  There's no way around it; that's the nature of the project.

Don't worry about the player reaching the exit without the shoes, though.  It doesn't do them any good because they need the Spring Shoes to reach the level after this one.  If they leave without them...then they have to play your level again.

I believe there isn't enough space to do such a thing. I know spikes hanging in mid-air are unattractive, but it works. How exactly were you able to get around the spikes near the, erm, Jordans (really sorry for that)?
With my crazy ninja skillz.  This picture shows everything I did.


Also, I'm pretty sure that box I posted wouldn't take up TOO much space.  It'd look something like this:


The player wouldn't be able to safety-drop in for the shoes.  They'd have to climb and fall with the chute to get in safely.  And, after eating the shoes, they could easily jump back out.

Finally, for your question about the jump, I'm not really sure how far it could go.  The Jordans/Parachute combo gives you a high jump with an additional midair jump that can cover almost the entire level.  The Spring Shoes give you a three-tile high jump that can cover about 8 squares horizontally.  It'd be much easier to test it out for yourself in-game, though.

Did you see that I mentioned you can download the special TLS Editor that has all the parts unlocked already?
« Last Edit: June 23, 2010, 08:17:11 PM by halibabica » Logged

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« Reply #29 on: June 24, 2010, 11:56:13 AM »

I believe there isn't enough space to do such a thing. I know spikes hanging in mid-air are unattractive, but it works. How exactly were you able to get around the spikes near the, erm, Jordans (really sorry for that)?
With my crazy ninja skillz.

Also, I'm pretty sure that box I posted wouldn't take up TOO much space.

The player wouldn't be able to safety-drop in for the shoes.  They'd have to climb and fall with the chute to get in safely.  And, after eating the shoes, they could easily jump back out.
Okay, I went with your version. It's really annoying that I cannot have the parachute, as I was really tempted to put in an ever bigger tease than before (the two spider webs are now much higher and only idiots would jump on them) which I DID but had to obviously remove. Dammit. This makes my level terribly average...
Did you see that I mentioned you can download the special TLS Editor that has all the parts unlocked already?

Yeah, thanks for that!

I am also thinking of adding more enemies to the bottom floor. Some UFOs would suffice, muhahahaha. Enemies that can walk are obviously out of question, as there are bats coming at you at the same time...


By the way, don't you think a player, blowing through 14 levels in a row would be absolutely shattered to play my level which physics and tiny button presses can seriously affect? I have a feeling that for this reason this would not be too appropriate...

I still have not found out how to turn the level into an ice cave...
« Last Edit: June 24, 2010, 12:00:40 PM by Dudemaster » Logged

“A witty saying proves nothing.” - Voltaire

“Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.” - Unknown

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