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Author Topic: Spelunky - Unlimited  (Read 10985 times)
BobbyBoe
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« Reply #60 on: June 05, 2010, 07:41:55 AM »

Maybe a power could be added that increases the chance of scarabs, too?

Or maybe you get more XP in dark levels?
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Kegluneq
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« Reply #61 on: June 05, 2010, 08:51:12 PM »

For the eguee types who just enjoy the challenge.
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GrueSlayer
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« Reply #62 on: June 12, 2010, 02:35:55 PM »

I reckon that all perks be available in-between levels, but not all perks be available. If possible, I'd like to see branching perk "trees", as well as certain perks only being available after meeting certain requirements, along some perks being stackable or upgradable, for example, a "speeder" perk completing a level in under 0:30 that could be "bought" for every time the requirements are met.
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Kegluneq
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« Reply #63 on: June 12, 2010, 03:32:21 PM »

That's actually a pretty neat idea, particularly the second part (the first part is ok, but I'm not quite crazy for it). I second that notion.
« Last Edit: June 13, 2010, 07:52:24 PM by Kegluneq » Logged

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Audioworm
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« Reply #64 on: June 12, 2010, 04:25:22 PM »

I third it. Grin
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Nyan.
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Yknuleps II
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« Reply #65 on: July 29, 2010, 08:26:09 AM »

How did you made infinite levels? Huh?
The code in object transition seems to be incomplete:
Code:
if (global.currLevel >= 5 and global.currLevel <= 8 and not global.genBlackMarket)
        {
            if (rand(1,global.probLake) == 1) { global.lake = true; room_goto(rLevel3); }
            else room_goto(rLevel);
        }
        else if (global.currLevel >= 9 and global.currLevel <= 12) room_goto(rLevel2);
        else if (global.currLevel == 16) room_goto(rOlmec);
        else room_goto(rLevel);
And nothing happens if I change it.

And also, do you plan to develop this mod more? It's awesome. Smiley
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leafbarrett
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« Reply #66 on: October 18, 2010, 12:15:30 PM »

I haven't seen these perks mentioned yet (and yes, they are from Spelunky X, lol):
Regeneration: Slowly recover health (a heart a minute, perhaps?)
Long Fall: Can withstand falls from 2 blocks higher.
Clear Mind: Stun time reduced by 50%.
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dragonheart
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« Reply #67 on: January 03, 2011, 04:15:08 PM »

Are you still working on this?  It's one of my favorite Spelunky mods.
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Nathan Cash
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« Reply #68 on: June 08, 2012, 09:54:09 PM »

I hate it when mods have so much potential and there abandoned...
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supermariousa
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« Reply #69 on: June 28, 2012, 09:44:45 PM »

I hate it when mods have so much potential and there abandoned...
Same, but I have some footage of my let's play of this mod...
Here it is
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Nathan Cash
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« Reply #70 on: June 29, 2012, 11:22:03 AM »

I'm never clicking any of your links ever again! Grin
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Racktaculous
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« Reply #71 on: August 03, 2012, 03:08:19 AM »

Howdy, I don't know if it's intentional or not but when you access the city of gold every level afterwards is the city of gold. The psychic presence level feeling seems to cancel it out but it comes back on the next level.
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Nathan Cash
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« Reply #72 on: August 03, 2012, 12:00:45 PM »

I'd think that's a bug  Grin
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