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Author Topic: Spelunky - Unlimited  (Read 2069 times)
BobbyBoe
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« Reply #60 on: June 05, 2010, 07:41:55 AM »

Maybe a power could be added that increases the chance of scarabs, too?

Or maybe you get more XP in dark levels?
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Kegluneq
Mossy
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« Reply #61 on: June 05, 2010, 08:51:12 PM »

For the eguee types who just enjoy the challenge.
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GrueSlayer
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« Reply #62 on: June 12, 2010, 02:35:55 PM »

I reckon that all perks be available in-between levels, but not all perks be available. If possible, I'd like to see branching perk "trees", as well as certain perks only being available after meeting certain requirements, along some perks being stackable or upgradable, for example, a "speeder" perk completing a level in under 0:30 that could be "bought" for every time the requirements are met.
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Kegluneq
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« Reply #63 on: June 12, 2010, 03:32:21 PM »

That's actually a pretty neat idea, particularly the second part (the first part is ok, but I'm not quite crazy for it). I second that notion.
« Last Edit: June 13, 2010, 07:52:24 PM by Kegluneq » Logged

Audioworm333
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« Reply #64 on: June 12, 2010, 04:25:22 PM »

I third it. Grin
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Yknuleps II
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« Reply #65 on: July 29, 2010, 08:26:09 AM »

How did you made infinite levels? Huh?
The code in object transition seems to be incomplete:
Code:
if (global.currLevel >= 5 and global.currLevel <= 8 and not global.genBlackMarket)
        {
            if (rand(1,global.probLake) == 1) { global.lake = true; room_goto(rLevel3); }
            else room_goto(rLevel);
        }
        else if (global.currLevel >= 9 and global.currLevel <= 12) room_goto(rLevel2);
        else if (global.currLevel == 16) room_goto(rOlmec);
        else room_goto(rLevel);
And nothing happens if I change it.

And also, do you plan to develop this mod more? It's awesome. Smiley
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Don't read this again.
No, seriously, stop reading it now.
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