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Author Topic: Crowded Spelunky and Source  (Read 21477 times)
halibabica
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« on: April 26, 2010, 08:08:35 PM »



It's crowded in here!  Anything can appear anywhere!  And does!  Dang, that's a lot of stuff.

Crowded Spelunky

Already have Spelunky?  Get Crowded Alone.

Don't want to unlock it all again? Run the Crowded Unlocker.  Only run it once!

Crowded Source

You might get a few glitches from enemies that depend on the player existing for certain actions, but I think I got most of them.
« Last Edit: March 12, 2011, 10:48:29 AM by halibabica » Logged

Sometimes I wonder if I like Spelunky too much.
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Kirby
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« Reply #1 on: April 26, 2010, 08:18:31 PM »

Glitch. I was walking along, and then...


http://img163.imageshack.us/img163/3328/totemglitch.jpg
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halibabica
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« Reply #2 on: April 26, 2010, 08:23:20 PM »

Y'know the game spawns totems regardless of whether they're blocking anything or not, right?

And I don't know about you guys, but I can barely get past level 2.
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Sometimes I wonder if I like Spelunky too much.
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Kirby
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« Reply #3 on: April 26, 2010, 08:31:04 PM »

I made it TO level two once.
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Kegluneq
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« Reply #4 on: April 26, 2010, 10:21:50 PM »

Level 5 on my first try.

Just try to avoid killing everything you can.

EDIT:
OMG DARK LEVEL!
« Last Edit: April 26, 2010, 10:28:50 PM by Kegluneq » Logged

A wild SHINY MOSSY appeared!
Sageofrage
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« Reply #5 on: April 26, 2010, 11:24:38 PM »

EDIT:
OMG DARK LEVEL!
hehehe im gonna try this out looks fun
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marsgreekgod
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« Reply #6 on: April 27, 2010, 09:58:10 AM »

This is cool! mind if I have code? I was making a mod based on this for the first step but you did it a lot better then I.
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« Reply #7 on: April 27, 2010, 01:23:42 PM »

You should make things appear in the tutorial.
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halibabica
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« Reply #8 on: April 27, 2010, 03:47:27 PM »

This is cool! mind if I have code? I was making a mod based on this for the first step but you did it a lot better then I.
This literally took thirty seconds to do.  In scrEntityGen, all I did was remove the stage type requirements (and the brackets they were attached to).  Thus, it makes four times the number of enemies/treasures it usually does; once for each area type.  But there are some things that won't appear anywhere, and that will require some more in-depth changes.

You should make things appear in the tutorial.
I could try.
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Sometimes I wonder if I like Spelunky too much.
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Audioworm
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« Reply #9 on: April 27, 2010, 07:15:51 PM »

Hmm, this could be cool. Maybe I'll download it when I'm bored.
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Sageofrage
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« Reply #10 on: April 28, 2010, 12:47:26 AM »

hey look lava fish
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« Reply #11 on: April 28, 2010, 09:07:49 AM »

lol that happened to me too,
I bombed the side of the lava and collected the skeleton
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marsgreekgod
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« Reply #12 on: April 28, 2010, 05:03:55 PM »

hmmm.. that gives me an idea!

time to make spelunky: lava fish
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halibabica
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« Reply #13 on: September 18, 2010, 08:14:41 AM »

BLAST FROM TEH PAST!

I finally got around to finishing this thing.  Check it out; it's even crazier than before!
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KarjamP
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« Reply #14 on: September 18, 2010, 11:07:55 AM »

There's glitches involving the non-generated rooms (title screen, prologue screen, status screens, mini games, etc) some includes:

  • Enemies destroying blocks
  • spike trap blocking paths
  • dying almost instantly when lives are enabled

There may be more, but I don't know.
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