Okay let's start with this, I have the editor open and am focused on my image window, note that the door in the wall is where my cursor was last registered before leaving the window and that the door hasnt been placed.http://i.imgur.com/Skwvm.png
Now if we click right where the little crosshair was from the other window...http://i.imgur.com/9wn5H.png
we now have two more doors that we shouldnt have
is there any way to like prevent input until after you've returned focus on it and not AS you return focus to the window?
This is the border error, I already posted the error code before so you get a screen shot this time showing you the block in the wall that caused it. You shouldnt even be able to place blocks there
The space at the edge of the editor
edit: oh, good, the traps messed up again and now i can post the error code
action number 1
of Create Event
for object oLevelEditor:
Error in code at line 611:
talk.message = TalkTrap[TalkTrapID];
at position 53: Unknown variable TalkTrap or array index out of bounds
Oddly enough after that happens the editor loses all its buttons like the late buttons and info
I even put all three traps on different layers to try to prevent this
"TalkTrap or array index out of bounds" is this because the mantrap is on the edge of the level and his words go outside it in the editor preview? Thats not how it should work.