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Author Topic: Tastes Like Spelunky and Source  (Read 52167 times)
Bae
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« Reply #285 on: July 04, 2011, 04:38:22 PM »

yeah i know, i just found it sort of amusing that he dies while not looking like hes event touching it

the eyes made that all the better too lol
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Bae
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« Reply #286 on: September 15, 2011, 01:04:11 AM »

Apparently some youtube commenter who saw my boss battle video has a problem with the prize merely being a cow and humbly requests a dinosaur

im not making this up


so next update will have dinosaurs and edible rocks, right?
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halibabica
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« Reply #287 on: September 15, 2011, 04:34:48 AM »

This person doesn't understand the simple things that motivate man-eating plants.

NO DINOSAURS

NO EDIBLE ROCKS

Next version will, however, have a rebalanced Tunnel ManTrap.  And hopefully some fixed bugs.  And probably be sometime next year.

Sad
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Bae
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« Reply #288 on: September 15, 2011, 12:18:32 PM »

Will the Tunneltrap be able to eat rocks?


though really thats interesting how will you be rebalancing him?
also i dont suppose you have a list of known bugs? Im curious
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halibabica
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« Reply #289 on: September 15, 2011, 01:50:42 PM »

Yes, I have this very handy list of known bugs, right here on the forums!  It keeps track of everything oh so well.

And since having an unbreakable mattock isn't too special for a ManTrap, I was going to give him some bud bombs and vines to start, allow him to swing the mattock in midair, and allow him to see objects buried in dirt.  I'm knocking his starting Bites down to 3 as well.  So he basically has permanent mattock/mitt combo and meat vision regardless of whatever other items he eats.  He'll still start with 2 HP, but I think those new bonuses will balance it out for him.

I'm also thinking of making the glazed ham and roast turkey give health if eaten instead of taken to the exit.  They'll also be worth a point to your noms score; something they already should be (known bug!).

That's all I have for the moment.  There's probably more I thought of and forgot.
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« Reply #290 on: September 16, 2011, 12:40:48 PM »

Why not news mobs?
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halibabica
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« Reply #291 on: September 16, 2011, 02:36:22 PM »

Uh...what?
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marsgreekgod
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« Reply #292 on: September 16, 2011, 04:16:23 PM »

the guy clearly plays minecraft and thinks all monsters in games are called mobs.
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Wonkyth
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« Reply #293 on: September 16, 2011, 05:38:18 PM »

Mob isn't confined to Minecraft, you know. I've used the term "Mob" for many years while discussing MUDs, MMOs and roguelikes.

Now you know.  Tongue
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halibabica
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« Reply #294 on: September 17, 2011, 04:11:29 AM »

Oh.  Then no.  I won't be adding any mobs to TLS.  If I want to make more enemies, I'll get back to work on Spelunkémon, which I assure you will have MOBS of mobs.

No, I didn't forget about it.  As I'm sure you didn't forget I'm still very busy.
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Bae
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« Reply #295 on: September 19, 2011, 07:23:57 PM »

Yes, I have this very handy list of known bugs, right here on the forums!  It keeps track of everything oh so well.
Where exactly, bugs arent very clearly shown there

Mob isn't confined to Minecraft, you know. I've used the term "Mob" for many years while discussing MUDs, MMOs and roguelikes.

Now you know.  Tongue
Thank you for posting that
TL;DR on wiki: MOB=Mobile and thus pronounced Mobe


any way, looking forward to the TunnelTrap update
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marsgreekgod
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« Reply #296 on: September 19, 2011, 09:30:57 PM »

Mob isn't confined to Minecraft, you know. I've used the term "Mob" for many years while discussing MUDs, MMOs and roguelikes.

Now you know.  Tongue
Oh I know, I'm just saying a new group of people have said that from minecraft
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« Reply #297 on: September 20, 2011, 07:04:02 AM »

It's a very handy term, I must admit.
I mean, it certainly beats the days of NPCs and Actors.  Tongue
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halibabica
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« Reply #298 on: September 22, 2011, 06:21:22 PM »

UPDATE!

Aren't we lucky?  I had just a big enough break between all my art tournaments to get this revision together!  I rebalanced the Tunnel ManTrap so he isn't so awful to play as, and fixed a whole bunch of bugs.

Parachutes no longer crap out on you for no reason.

I fixed the editor's tab menu so you can change between arrays while it's open.  However, I could not for the life of me get it to close when tab is pressed twice.

I fixed it so enemies stop bleeding when they've been hit by too many items (goodbye, yeti blender).

I revamped the tutorial cave to better teach the rules of eating things and whatnot.

I fixed a hit detection problem with the Mattock that caused it to occasionally break the block directly beneath you.

I fixed it such that Meatmec is frozen in the frozen zone and won't randomly fall through the floor off-screen (in custom levels only).

Eating glazed hams and roasted turkeys will now give you HP instead of calories.

Fixed the bug where Spelunker and Tunnel Man's weapons lose their owner...I hope.

And, uh...that's about it, I think.  Be sure to tell me about other problems you encounter!

And NO, rocks are still NOT EDIBLE.
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Bae
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« Reply #299 on: September 22, 2011, 09:34:58 PM »

Quote
I fixed a hit detection problem with the Mattock that caused it to occasionally break the block directly beneath you.

And NO, rocks are still NOT EDIBLE.

Awh that was a useful bug

and IMO tls will never be complete until that rock thing is changed
I mean they should at least chew on it and spit it out
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