halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #255 on: January 15, 2011, 08:41:56 PM » |
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ManTraps started saying things in the previous version, so they're old news. All that's really different in this one is the new and improved item combos...and a few little bug fixes. 
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wurmy
Bulb

Posts: 95
Punching trees gives me wood.
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« Reply #256 on: January 26, 2011, 02:18:28 PM » |
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I love this mod!
Mantraps are the best!
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Cyclone
Bean

Posts: 108
OLMEC SLAM!!!
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« Reply #257 on: January 26, 2011, 02:51:06 PM » |
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And no, I didn't add any Magic Signs stuff. Sorry!  But we can make our own TLS + Magic Signs 2.2, right?
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Omnomnomnom
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Urza
Bean

Posts: 185
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« Reply #258 on: January 26, 2011, 06:57:45 PM » |
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Or use mine. (Except it's 2.1.1 not 2.2.) By the way, for anyone else who wants to port Magic Signs to TLS, the only extra thing I had to do is change a reference to oTemp (which doesn't exist in TLS) to another dummy object. I used oFrill, and it seems to work fine.
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halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #259 on: January 26, 2011, 09:54:17 PM » |
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I love this mod!
Mantraps are the best!
Thanks! I know, right? But we can make our own TLS + Magic Signs 2.2, right?
That's what open source is all about! Or use mine. (Except it's 2.1.1 not 2.2.) By the way, for anyone else who wants to port Magic Signs to TLS, the only extra thing I had to do is change a reference to oTemp (which doesn't exist in TLS) to another dummy object. I used oFrill, and it seems to work fine.
Yeah, I deleted a bunch of stuff that didn't have a purpose in TLS' source. It's likely oTemp was among them. RIP stupid pointless data.
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Cyclone
Bean

Posts: 108
OLMEC SLAM!!!
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« Reply #260 on: January 27, 2011, 01:48:59 PM » |
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Or use mine. (Except it's 2.1.1 not 2.2.) I thought that was an older version.
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Omnomnomnom
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YellowAfterlife
Seedling

Posts: 3
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« Reply #261 on: February 19, 2011, 04:00:38 AM » |
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___________________________________________ ERROR in action number 1 of Step Event for object oMattockPre:
Error in code at line 1: if (not owner.swinging) ^ at position 15: Unknown variable swinging
This happens when crushing miner with a block. Not critical, but error messages are not very good.
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halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #262 on: February 19, 2011, 07:28:11 AM » |
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No matter how many times I try to stop it, there's always some way the Spelunker and Tunnel Man's weapons can end up without an owner. UGH.
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Bae
Mossy

Posts: 1605
Taste Sensation
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« Reply #263 on: February 21, 2011, 10:40:23 PM » |
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 this glitch amuses me
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[2/14] + [0/3] complete
(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did TEACH ME YOUR ASIAN WORDS
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halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #264 on: February 22, 2011, 07:49:36 AM » |
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I am gonna be completely honest; I have no idea how you managed that one.
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Bae
Mossy

Posts: 1605
Taste Sensation
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« Reply #265 on: February 27, 2011, 04:39:28 PM » |
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I ran into the wall from that ledge to the right and got the pushing wall animation, and using the ninja suit I was able to keep that animation while I climbed
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[2/14] + [0/3] complete
(ナ˚ロ˚)ナ [ ▪д▪]ノ 彡┻━┻ Fuck Everything You Just Did TEACH ME YOUR ASIAN WORDS
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #266 on: March 15, 2011, 09:23:31 PM » |
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One little qualm: the ankh restores 4hp, not 3hp.
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halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #267 on: March 15, 2011, 09:57:50 PM » |
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It does the same for the Tunnel and Venus ManTraps, too. I intentionally left it at 4 since all the ManTraps have different starting HP. Also, having an extra hit point in the places you're likely to have used the ankh really helps. 
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #268 on: March 16, 2011, 12:25:35 AM » |
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Oh yes, and grappling hook produces blood from any body you may be carrying, for use in the kapala. Thus you can easily easily farm up 99 HP without needing to use a yeti blender. Feature or bug?
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halibabica
Bossy
Mossy

Posts: 1920
*whipcrack*
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« Reply #269 on: March 16, 2011, 10:21:51 AM » |
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Okay, that one's definitely a bug! Not serious enough for an update, though, so have fun with that. 
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