ManaUser
Bean

Posts: 145
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« Reply #240 on: October 14, 2010, 02:59:42 AM » |
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does it do this in regular spelunky as well? I've never died that way so I can't say about that part, but yes, in the last level the ground under the exit is destructible, but "respawns" after the boss is completely dead. I don't know why he did it that way. Maybe he didn't want to give you an indestructible block to hide under. Although Olmec can crush "indestructible" blocks anyway so... yeah, donno.
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Things that hop are evil.
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #241 on: October 14, 2010, 04:19:22 AM » |
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Yeah, it's unfortunate, but it's necessary. Olmec (or Meatmec, in this case) is capable of destroying any floor tile, including the one under the exit, so Derek simply forced it to respawn when the final boss was done sinking and the door opened. Next time, don't stand in that spot! 
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eguee
Mosskid

Posts: 889
HYAAAAH!
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« Reply #242 on: October 14, 2010, 07:03:36 AM » |
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I got killed by it once, I remember.
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goombapatrol
Shoot

Posts: 24
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« Reply #243 on: October 14, 2010, 05:16:23 PM » |
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Yeah, it's unfortunate, but it's necessary. Olmec (or Meatmec, in this case) is capable of destroying any floor tile, including the one under the exit, so Derek simply forced it to respawn when the final boss was done sinking and the door opened. Next time, don't stand in that spot!  don't worry, i'll definitely remember that. i initially thought that the door tile was going to move down towards me, but boy was i wrong. 
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goombapatrol
Shoot

Posts: 24
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« Reply #244 on: October 17, 2010, 12:11:57 AM » |
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sorry to double post, but i've encountered a few more errors.  i don't know if you could fix this clipping glitch though. (might be in the original as well, who knows?) - click for larger image. she got stuck in the wall in a running motion.  oh, and yay. beat the game again with a ton of items to spare. i really got lucky with that room.   thanks again!
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amano_ginji
Seedling

Posts: 4
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« Reply #245 on: October 18, 2010, 11:55:16 AM » |
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I found three bugs, unfortunately I had problems recreating the third, so I will post it later. First Problem: It occurs when you load a level multiple times. I have experienced it through checkpoints, I do not know if they are the problem. From my almost lack of knowledge on the subject it would appear the file or place, where Spelunky is storing its data gets overflowed, due to not purging old data. Second Problem: This occurred when I had compass + teleporter combo and went crazy on the "F" button. I told it to "Ignore" so then it seemed I was OK, no visible body, but all the sounds included, when whipping, jumping 'n' stuff were go. So I teleported a couple of times more, died and reloaded.
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« Last Edit: October 18, 2010, 11:59:26 AM by amano_ginji »
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #246 on: October 26, 2010, 09:04:38 PM » |
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The last update I made broke the parachute, so I uploaded a new version that fixes it! The other bugs mentioned, however, are still broken. Maybe someday...
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Pteriforever
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« Reply #247 on: November 09, 2010, 03:06:20 PM » |
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Hi. I think it would be really awesome if you combined Magic Signs with the level editor -- It's so useful!
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #248 on: November 09, 2010, 05:11:10 PM » |
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It's open source for a reason...
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Pteriforever
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« Reply #249 on: November 09, 2010, 06:15:05 PM » |
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But I don't have GM8 and aren't eligible for a free upgrade.
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ManaUser
Bean

Posts: 145
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« Reply #250 on: November 09, 2010, 08:36:17 PM » |
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I went ahead and made a TLS version for you, enjoy.
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Things that hop are evil.
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Pteriforever
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« Reply #251 on: November 10, 2010, 02:46:02 AM » |
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YAY thanks soooo much! 
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #252 on: January 11, 2011, 07:39:55 PM » |
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UPDATE! I got some ideas while watching Kalir's Let's Play, so I made a few changes! I fixed up three existing item combos and added five more! Most of them involve guns, the meat-vision goggles, or both. I added them to the OP, so you can spoil them for yourselves if you don't want to hunt them down. I also fixed a few glitches that were just asking for it! And no, I didn't add any Magic Signs stuff. Sorry! 
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« Last Edit: January 11, 2011, 07:42:25 PM by halibabica »
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Kegluneq
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« Reply #253 on: January 12, 2011, 06:17:23 PM » |
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Ooh nice, I think I may be getting back into the TLS spirit!
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A wild SHINY MOSSY appeared!
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Pteriforever
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« Reply #254 on: January 15, 2011, 07:20:57 PM » |
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I tried to beat my 4:35 speedrun. Normally that's so frustrating it makes me want to kill myself, but yesterday I succeeded with a 4:07 run. Then I beat it again the same day to 3:53.
They never used to talk to you -- Is it a new update or is it just a file that comes with it when you get the entire pack and not just TLS Alone?
ManaUser already made a crossover anyway.
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