Bae
Mossy

Posts: 1696
Pro YoCo strats #AGDQ2014 #GYCL
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« Reply #225 on: October 09, 2010, 03:18:56 AM » |
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I was thinking that for the Kali altar, maybe you could replace the head in her left hands with a fork, and the altar to look more like a serving plate or a frying pan or something of that sort? That way, it seems like sacrificing people to Kali would be like offering her a meal, which I think fits with the whole eating theme.
You know, that actually sounds like a good idea, though it may be late to make any aesthetic changes like that, especially with how busy hali is, but maybe one day we will have hungry kalis and edible rocks~ First thing I notice: Touhou Music, Second thing I notice: PI-CHUUN seriously the touhou death noise amused me
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[0/18]complete
think about it. Zom-bees.
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #226 on: October 09, 2010, 08:58:28 AM » |
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Update! For the first time in a while, too!
I fixed a few things that were bothering me. Capes won't randomly fall out of solid objects anymore, miniboss blocks are invincible (as they should be), and Kali now carries a dandy giant fork.
Also, you'll see that other ManTraps now have stuff to say to you. Enjoy!
EDIT: And you will NEVER see edible rocks EVER SO THERE NYA YOU WANT 'EM MAKE IT YOURSELF
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« Last Edit: October 09, 2010, 01:19:10 PM by halibabica »
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marsgreekgod
Big Bossy
Mossy

Posts: 9806
The will of the Galaxy.
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« Reply #227 on: October 09, 2010, 01:06:58 PM » |
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Update! For the first time in a while, too!
I fixed a few things that were bothering me. Capes won't randomly fall out of solid objects anymore, miniboss blocks are invincible (as they should be), and Kali now carries a dandy giant fork.
Also, you'll see that other ManTraps now have stuff to say to you. Enjoy!
Yay! the last one sounds the best to me.
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
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Bae
Mossy

Posts: 1696
Pro YoCo strats #AGDQ2014 #GYCL
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« Reply #228 on: October 09, 2010, 04:41:51 PM » |
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I like this update! Also, Mars, methinks it's time to make a mod, TLS Rock Edition
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ATP
Bean

Posts: 184
4 Colors > 1
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« Reply #229 on: October 09, 2010, 05:03:56 PM » |
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Update! For the first time in a while, too!
I fixed a few things that were bothering me. Capes won't randomly fall out of solid objects anymore, miniboss blocks are invincible (as they should be), and Kali now carries a dandy giant fork.
Also, you'll see that other ManTraps now have stuff to say to you. Enjoy!
EDIT: And you will NEVER see edible rocks EVER SO THERE NYA YOU WANT 'EM MAKE IT YOURSELF
Cool update!. Although, I will miss the capes that randomly drop from blocks to aid me.  Did you update the source code as well? And more (actually, less) importantly, are you going to update the level editor ever again? I would like to see some conveyor belts and laser turrets. (and alternate room transitions!)
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Bae
Mossy

Posts: 1696
Pro YoCo strats #AGDQ2014 #GYCL
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« Reply #230 on: October 09, 2010, 08:20:32 PM » |
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Thats something to suggest in the Editor Plus thread, and its likely not going to happen since theyre running out of room to put things in (though belts would be fun...)
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[0/18]complete
think about it. Zom-bees.
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #231 on: October 09, 2010, 09:12:05 PM » |
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Of course I updated the source! Duz i luk liek an idjit 2 u?
Yeah, what Baekara said. I have no plans to upgrade the editor any further. If hyperme adds new stuff to it, I will follow suit. But he's really resistant to change, as am I. Some things just don't belong in Spelunky!
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goombapatrol
Shoot

Posts: 24
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« Reply #232 on: October 10, 2010, 05:14:29 PM » |
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found a bug. i was playing challenge mode and this popped up: 
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #233 on: October 10, 2010, 05:28:33 PM » |
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Hmm...were you holding the Vampire when it was destroyed? I think that's what caused the problem.
Also, you know you're only supposed to run the TLS Unlocker once, right? It resets your scores every time you start it up, so you can't really set any new records while playing it.
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Bae
Mossy

Posts: 1696
Pro YoCo strats #AGDQ2014 #GYCL
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« Reply #234 on: October 11, 2010, 06:55:37 AM » |
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Personally I would just not ever run the unlocker, its no fun that way
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[0/18]complete
think about it. Zom-bees.
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goombapatrol
Shoot

Posts: 24
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« Reply #235 on: October 11, 2010, 12:15:11 PM » |
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okay, alright. that was the first time i ran it, didn't realize though. i only used the unlocker because i had completed the whole thing on my other computer. i might reset eventually, but i like playing the minigames. 
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Starbound2
Seedling

Posts: 2
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« Reply #236 on: October 12, 2010, 10:44:50 PM » |
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Update! For the first time in a while, too!
I fixed a few things that were bothering me. Capes won't randomly fall out of solid objects anymore, miniboss blocks are invincible (as they should be), and Kali now carries a dandy giant fork. Hooray! I took a look at the in game sprite of the new altar. I am happy with the result. =) But now Kali has two free hands... Oh! Maybe she could have a spoon too! And chopsticks! Oh, and a little napkin around her neck! ...I'll stop. <.<
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halibabica
Bossy
Mossy

Posts: 2174
old guard
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« Reply #237 on: October 13, 2010, 05:32:36 PM » |
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Okay, I fixed a little bug that broke spear traps in the editor, but I forgot to fix that Vampire thing. Just drop him before you kill him and save yourself some trouble.
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goombapatrol
Shoot

Posts: 24
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« Reply #238 on: October 14, 2010, 12:05:43 AM » |
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GAH! during a city-of-gold run i died AFTER beating the last boss (and clearing the room).
the side on the right looked like:
..... ....D ....X ooooo
. = empty D = door X = me o = ground tiles
apparently one of my bombs had blown up the spot where the door was supposed to be above.
all of a sudden, a ground block appeared where i was.. and killed me. i died one square away from the finish. =.=
does it do this in regular spelunky as well?
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Patrick
Bean

Posts: 218
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« Reply #239 on: October 14, 2010, 02:18:35 AM » |
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GAH! during a city-of-gold run i died AFTER beating the last boss (and clearing the room).
the side on the right looked like:
..... ....D ....X ooooo
. = empty D = door X = me o = ground tiles
apparently one of my bombs had blown up the spot where the door was supposed to be above.
all of a sudden, a ground block appeared where i was.. and killed me. i died one square away from the finish. =.=
does it do this in regular spelunky as well?
That's interesting. Usually, the tile under the EXIT is indestructible, but maybe the Olmec room exit is treated as an entrance until it opens. Someone try this out in Vanilla Spelunky! (I can't be bothered right now.)
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