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Author Topic: Tastes Like Spelunky and Source  (Read 175602 times)
halibabica
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« Reply #15 on: April 25, 2010, 02:45:40 PM »

Nvm, I found it, amazing little gift!
Little?!  Sad

Kegluneq: I know the Spelunky Modification Compendium is on the second page right now, but could you update it to have the TLS link direct to this topic?  This is the last one; I promise.
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Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
grieck
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« Reply #16 on: April 25, 2010, 03:07:30 PM »

Ok, BIG, but you get the idea. I wasn't talking about it BEING little.

Just how my vernacular goes, imagine it said in an English accent and it'd make more sense.
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Kirby
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« Reply #17 on: April 25, 2010, 03:14:44 PM »

I can't seem to find it. I found oCustomStart, but not where it says what unlocks it.
Or is it the Tmini1, Tmini2, Tmini3 thing?
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halibabica
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« Reply #18 on: April 25, 2010, 03:26:04 PM »

Just how my vernacular goes, imagine it said in an English accent and it'd make more sense.
Ah, okay.  English accents make everything better!  Grin

I can't seem to find it. I found oCustomStart, but not where it says what unlocks it.
Or is it the Tmini1, Tmini2, Tmini3 thing?
tMinis 1, 2, and 3 are your minigame highscores.  So you need a decent score in every bonus room to unlock the door.
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Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
ipwnu1337
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« Reply #19 on: April 25, 2010, 04:14:28 PM »

The secret is AWESOME.

Spoiler Alert!

It lets you start the game with any item combination you want!
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Damsel
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« Reply #20 on: April 25, 2010, 07:11:43 PM »

I keep getting this GAME-ENDING ERROR whenever there is a rushing water level.

ERROR in
action number 1
of  Step Event
for object oPiranha:

Error in code at line 82:
           if (not target.swimming or target.hp <= 0)
                          ^
at position 25: Unknown variable swimming
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Kegluneq
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« Reply #21 on: April 25, 2010, 07:15:04 PM »

Kegluneq: I know the Spelunky Modification Compendium is on the second page right now, but could you update it to have the TLS link direct to this topic?  This is the last one; I promise.
I've been keeping up to date with your constant thread spawning don't worry.
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halibabica
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« Reply #22 on: April 25, 2010, 07:23:59 PM »

I keep getting this GAME-ENDING ERROR whenever there is a rushing water level.

ERROR in
action number 1
of  Step Event
for object oPiranha:

Error in code at line 82:
           if (not target.swimming or target.hp <= 0)
                          ^
at position 25: Unknown variable swimming
Really?  Are you using the most recent version?  As in the one in this very thread?  Because I'm pretty sure I fixed that and I've been through rushing water levels without having any problems at all.  Likewise, I've tested a bunch of different scenarios with piranhas and the things they attack in the level editor, and I've never seen anything go wrong.
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Damsel
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« Reply #23 on: April 25, 2010, 07:46:57 PM »

I am POSITIVE. Sry. It is not EVER time though. I just played a rushing water level and it worked... I had that prob twice though.
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halibabica
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« Reply #24 on: April 25, 2010, 08:02:20 PM »

Hmm...that's weird.  Does the error happen the moment the level starts, or does something happen before it?  Did you notice anything that was the same when both errors occurred?  And sorry I doubted you.
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ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Kirby
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« Reply #25 on: April 25, 2010, 08:07:54 PM »

Whenever I start up I get this error, I can skip it but it always happens. I have to hit ignore three times.


___________________________________________
ERROR in
action number 1
of Create Event
for object oScreen:

Error in function real().
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halibabica
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« Reply #26 on: April 25, 2010, 09:08:24 PM »

-_- That thing...

It's a read error in the stats file.  I fixed it in the version that's up now, so a quick re-download should solve it for you.  Though I'm gonna have to update again once I figure out this fish problem...

It's not a game breaker, but it won't track your external stats correctly, so whether you bother or not is up to you.
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Hand-drawn comic - Spelunkying
smokcheez
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« Reply #27 on: April 26, 2010, 05:43:10 AM »

I got the same error as damsel symp. but not in a rushing water level... Just regular lush...
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halibabica
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« Reply #28 on: April 26, 2010, 05:48:02 AM »

I figured out what's causing the glitch!

When a caveman (or whatever a piranha is chasing) gets eaten off-screen by a ManTrap (or destroyed in any other way, for that matter), the fish can't detect what happened to the target and the variable is thrown into question.  I also just figured out a solution!  I'll update this soon.

EDIT: Okay, NOW we should be okay.  Should be.
« Last Edit: April 26, 2010, 06:09:46 AM by halibabica » Logged

Sometimes I wonder if I like Spelunky too much.
ManTrap mod - Tastes Like Spelunky
Hand-drawn comic - Spelunkying
Kegluneq
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« Reply #29 on: April 26, 2010, 10:11:24 PM »

So I notice that I can't "rescue" damsels anymore...
And apparently shopkeeps just don't like dying.
« Last Edit: April 26, 2010, 10:14:07 PM by Kegluneq » Logged

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