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Author Topic: RTD(Roll to Dodge): Darkness edition: Sign-Ups Open Turn 0  (Read 2857 times)
Darkness3313
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« on: April 23, 2010, 04:51:36 PM »

EDIT 4: I know its a long read but the game will be worth it so I implore you to read the whole thing.
Heres how roll to Dodge works
I roll a die, the number decides how well you do.
1 Epic fail. You failed in a spectacular fashion.
2 Standard fail. You failed, quite simple really.
3 Partial success. Basically, you do nothing in most cases.
4 Success. You succeed. Well done!
5 - Epic success. You succeed in a very positive way, extra good.
6 - Overshot. You succeed but in a way which produces unwanted side-effects.

Overshot effects will be decided in a way that suits the situation

When you sign up you need to make a character
This game will have 4 players
1.Kyrle Viruse
2.
3.
4.
You need to make a character with the following Critera:
Name:
Race:
Skills(Skills have levels, you get 12 points to spend on skills:
Age:
Weapon(One weapon from the Race Weapons section)
(If Kobold you get the Dagger and Sling)

Stats(You get 5 Points)

The Races

Human:(Hand to Hand roll: 1d3) Gets no Stat bonuses but also gets no stat removal
Can use any weapon and have any skill. Starts with lower Quality metal items(Copper)

Half-Elf: (Hand to hand roll: 1d3)Can also use any weapon and any skill but gets the Elves stat bonuses and losses.

Elf: (Hand to hand roll: 1d2)Is barred to wooden items at the start.
Can use:
Staffs(Mage weapon)
Bows
Knifes
Swords
Spears
Stat Bonuses:
-1 to Str stat
+2 to Int stat
-0 to Wis stat
-2 to Con stat
+1 to Dex stat

Dwarf: (Hand to Hand roll: 1d4)Dwarfs use mostly heavy weapons and start with Medium Quality Metal items(Bronze/Iron)(Uses Leather if using Crossbow)
Can use:
Maces
Hammers
Axes
Swords
Crossbows
Spear

Stat Bonuses:
+3 to Str
-2 to Int
-1 to Wis
+2 to Con
-2 to Dex

Orc: (Hand to Hand roll: 1d5)Can only use the Heaviest weapons and armor and lacks speed and is completely unable to use Magic
(Uses Higher quality Metal(Steel))
Weapons:
Hammer
Axe
Stat Bonuses:
+4 to Str
-4 to Int
-3 to Wis
+1 to Con
-1 to Dex

Kobold: (Hand to Hand roll: 1d2)Can only use Lighter weapons and uses Low quality Metal for Weapons and Leather for Armor
Has resistance to: Cold, Posion
Weapons:
Dagger
Sling shot(Starts with 5 copper shots)
Stat Bonuses:
-2 to Str
+1 to Int
+1 to Wis
-2 to Con
+3 to Dex

Magic:
The following Classes can use Magic:
Human(Low level only)
Half Elf(Up to Mid Level)
Elf(Any level of Magic)

Weapons:
Swords(Average Damage roll: 1d2- 1d8)
Daggers(Average Damage roll: 1d2- 2d4)
Bow(Average Used as Melee weapon: 1d2-1d3 Used for Arrows: 1d4- 2d6)
Crossbow(Average Used as Melee Weapon: 1d2-1d4 used with Bolts: 1d5- 2d5)
Axe(Average 2d3-2d8)
Hammer(Average 1d5-1d10)
Whip(Average 1d3-1d7)
Mace(Average 1d4- 1d6)
Spear(Average 1d3- 1d9)
Staff(Average Damage: 1d2-1d3 +1 to magic spell damage rolls)
Sling Shot:(Average Damage as Melee: 1d1-1d2 Shot damage: 1d1-1d2)

Metal:
Wooden:(-0 to damage roll( If 1d2, stays 1d2)
Copper:(+1 to damage roll( If 1d2, goes to 1d3)
Iron:(+2)
Steel:(+3)
Adamantine(Artifact weapons and armor will be made out of this)(+4)

Armor defense:
Wooden(-2 to defense of Armor type( if Wooden Breastplate(1d4 of defense)(Becomes 1d2)
Leather(-1 to Defense)
Copper(-0 to defense)
Iron(+1 to defense)
Steel:(+2 to defense)
Adamantine:(+3 to defense)
Armor types:
Head: Cap(1d2 base), Helm(1d3 base)
Body: Chain(1d3 base), Breastplate(1d4 base)
Arm: Glove(1d2 base), Gauntlet(1d3 base)
Leg: Chain(1d3 base), Greaves(1d4 base)
Foot: Low Boot(1d2 base), High Boot(1d3 base)
Hand: Buckler(1d3 base), Shield(1d4 base)
(Depending on Setup Armor you have is decided)
Skills:
Swordmanship
Hammer Skill
Mace Skill
Bow Skill
Crossbow Skill
Axe Skill
Sling shot Skill
Lasher Skill
Magic Skill
Armor Skill
Shield Skill

Skill Levels:
Novice(1)
Compedent(2)
Skilled(3)
Proficent(4)
Adept(5)
Master(6)
High Master(7)
Grand Master( 8 )
Legendary(9)
Age:
13-18(+1 to stat options -1 to Skill points)
19-24(+0 to stat, +0 to Skill)
25-30(-1 to stat options +1 to skill)
31-^(-2 to stat options +2 to skill)
If Elf/Half Elf:
130-180
190-240
250-300
310-^
(All the same just age is different)
Item Quality:
No Symbol( Iron Longsword)(This is the Standard Quality)(-0)
X(XIron LongswordX)(This is a Broken Item)(-2)
-(-Iron Longsword-)(This is Finely Crafted)(+1)
+(+Iron Longsword+)(This is a Mastercraft)(+2)
=(=Adamantine Longsword=)(This is an Artifact)(+3)
HP System:
Say you recieved 1d4 of damage(Armor resistance added)
And the d4 rolled a 2
You would recieve 2 points of damage.
Armor System: Attacks Strike a Body Part which is where the Armors Die rolls come in.
(Claw Attack(1d7) At Head)
(Wearing Iron Helm(1d3+1 Defense)
(Claw Attack rolls 5)
(Helm rolls 2+1)
(Claw:5 - Helm: 3= 2 HP damage.)
Stats

Str: Adds +1 to damage roll for every 7 points
Int: Adds +1 to Magic roll for every 7 points
Wis: Adds +1/-1 to dice roll before action Every 9 points
Con: Adds +4 to HP for Every 7 points
Dex: Enables you to carry heavier items without losing speed Every 7 points

Weapon/Armor Ranks:
1-3(+1)
4-6(+2)
6-9(+3)

Magic:
Glyph Of Ball
Glyph Of Fire
Glyph of Heat
Glyph of Life
Glyph of Ice
Glyph of Lightning
Glyph of Bolt
Glyph of Void
Glyph of Shield
Glyph of Light
Glyph of Dark
Glyph of Feather
Glyph of Sword

(Glyphs are to be mixed into spells
Example:
Glyph of Fire + Glyph of Ball= FireBall spell.)

Lv1 Glyphs:
Glyph of Fire
Glyph of Thunder
Glyph of Ice
Glyph of Ball
Glyph of Void
Glyph of Life
Lv2 Glyphs
Glyph of Bolt
Glyph of Feather
Glyph of Sword
Glyph of Shield
Glyph of Light
Glyph of Dark
(There are more Glyphs to be Discovered in game)
(Spent a good hour or so writing this system up: Let me know if theres anything missing or suggestions)
Starting Stats: All Players start with a 5 in each stat.

EDIT 1: Added No weapon combat rolls to the race section
EDIT 2: Added to the Sign ups
EDIT 3: Added Item Quality and HP System
EDIT 4: Added Multiple things.
EDIT 5: Made things I forget to add more Clear.
« Last Edit: April 23, 2010, 10:27:49 PM by Darkness3313 » Logged
marsgreekgod
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« Reply #1 on: April 23, 2010, 08:46:39 PM »

Name: Kyrle Viruse
Race: Half-Elf
Skills
Axe Skill: 6
Magic Skill: 6
Age: 95 (guessing half elfs age half as slow as elf, if not 19)
Weapon: Axe

Stat points spent:
+1 to Str stat (to 1)
+1 to Int stat (to 2)
+1 to Wis stat (to 2)
+2 to Con stat (to 1)
+0 to Dex stat (to 1)
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Darkness3313
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« Reply #2 on: April 23, 2010, 09:41:01 PM »

Name: Kyrle Viruse
Race: Half-Elf
Skills
Axe Skill: 6
Magic Skill: 6
Age: 95 (guessing half elfs age half as slow as elf, if not 19)
Weapon: Axe

Stat points spent:
+1 to Str stat (to 1)
+1 to Int stat (to 2)
+1 to Wis stat (to 2)
+2 to Con stat (to 1)
+0 to Dex stat (to 1)

Your age there in my system of age roughly translates to 9.5 years old in Human Years.
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marsgreekgod
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« Reply #3 on: April 23, 2010, 09:42:08 PM »

197 then
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Show your power, Gun Del Hell! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Django! Light and Dark! It comes down to this! Be afraid, Sun!
liams
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« Reply #4 on: April 24, 2010, 09:15:11 AM »

Name: Liam
Race: Human
Skills
the most i can do on swords and the rest on magic
age 19 but really 11
im kinda confused even though ive read it all
and weapon swords
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Darkness3313
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That reminds me of a puzzle...


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« Reply #5 on: April 24, 2010, 09:43:56 AM »

This is canceled until I work out the system better.
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