...Is drinking a penalty or a prize?
The answer to that question has always -- ever since the ancient Egyptians invented beer -- been "yes."
I've got to say that any worthwhile drinking game involves three factors:
- Not everyone should be obligated to drink simultaneously, because otherwise it becomes a straight-up battle of alcohol tolerance with no random element;
- The rules shouldn't be too complicated -- none of that "X hazard is worth X amount of drinks" nonsense -- because everyone involved is going to be at least somewhat drunk; and
- drinking should happen frequently.
To this end, I propose the following: at the beginning of the game, everyone declares a position -- either "enemy" or "other" -- and whenever the Spelunker gets injured, those who were on the losing side have to drink. For example, if the Spelunker gets hit by an arrow trap or suffers falling damage, then everyone who voted "enemy" has to drink. If the Spelunker gets hit by a caveman, then everyone who voted "other" has to drink. If a level is completed (and perhaps if a crate or chest is opened), then everyone
takes a drink.
When the current Spelunker dies, a new player takes the hotseat, and everyone else is allowed to change his vote.
I have an awesome idea.
When you die in different ways, you add a certain ingredient to a cup.
Once you win the game or the cup is nearly full, you drink from that cup.
Death by spikes: add 10 ml of alcohol
Death by shopkeeper: add 10ml of soft drink.
You'll end the game with a literal bad taste in your mouth.
That is completely awful, yet badass. Especially when you consider that the sort of people who play drinking games aren't going to be maintaining stocks of exotic liqueurs and mixers, so many of the ingredients are going to be things like "mayonnaise" and "Drano."