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1  General / Discuss! / Re: What's everyone up to? on: January 23, 2017, 01:32:58 AM
I've been thinking of getting back into Spelunky (classic) modding, and also playing some Spelunky HD... Might try my hand and making levels for that too.
2  Games / Spelunky / Re: There's a level editor!? on: January 21, 2017, 09:48:14 PM
I found that. Thanks though. I'm just surprised I never saw anyone talking about it here.
3  Games / Spelunky / There's a level editor!? on: January 21, 2017, 12:41:37 PM
How come no one ever told me Frozlunky added a level editor? And come come nobody here ever uses it? Custom levels are one of the coolest features of Spelunky Classic, I'm surprised finally getting the ability in HD didn't get alot more attention.
4  Games / Source / Re: Spelunky Natural [NSFW] on: January 18, 2017, 11:39:33 PM
Hi guys. Long time no see.

For some reason I got the urge to work on this again. Aside from fixing the bug from the last post, the main piece of unfinished business I have is making challenges for the other two characters. The damsel (who obviously is kind of the star of this mod) has three, nudist, clothist, and feminist. The the two guys have nothing. Sad

I'd like to give them each at least one challenge, maybe two or even three. And they should each unlock some kind of extra feature. Probably nothing big, just a little something fun you can find during normal play.

Currently I have two ideas: Assassin and Collector (not that they really have names) basically an all-out Kali path and trying to finish with as many items as possible, respectively. But I haven't got any real good ideas for what they should unlock.

So I'm looking for ideas both for challenges and unlockable rewards. Any thoughts?
5  Games / Source / Re: Spelunky Natural [NSFW] on: May 21, 2016, 10:27:38 AM
Sorry, I haven't checked in on this place in a while. The shield/moonstone thing is definitely a bug. I mean it's mostly trivial, but there's no reason it should work different from other items. Can't say it's a priority to fix but...

For the other thing, your link isn't working for me. If you still need help solving that you might want try posting it again.

P.S. Since I don't visit this board too regularly, you might want to send me a personal message, that way I get an email alert.
6  Games / Source / Re: Spelunky Natural [NSFW] on: March 03, 2016, 12:41:45 AM
Okay, new version is out. Same links the the first post.

In addition to the above problem with the PIT level modifier making blocks lose their "bottom" style, the following bugs have been fixed:

The oBlock can sometimes turn into oPushBlock. Although scrSetupWalls intentionally does this, I consider it undesirable in custom levels, so that part now runs only in standard levels.

Removing a chest from an idol altar wouldn't trigger the trap if the chest had been opened first.

Because a thrown key won't open a door in this version, it wasn't possible to open a door in the floor or ceiling. You can now do that by couching or "looking up" in the correct place (while holding the key).
7  Games / Source / Re: Spelunky Natural [NSFW] on: February 29, 2016, 07:59:44 PM
Good news and bad news.

Bad first: It does appear to be a bug in Spelunky Natural, it's caused by the PIT level modifier, apparently. I'll have to dig into that to figure out what's wrong.

Good news: I have two workarounds to suggest.

  • Don't use that. Instead use magic signs to delete the level border. This has some advantages, as you can delete it only where you want to pit to be. But note that the level border has double-stacked blocks for some reason, so you'll need to used the command D&D to delete both.
  • Use !CLEANUP after a slight delay to repair thew damage, like so: %w3%?!CLEANUP

I'll look into getting this fixed though. I have an idea for a new feature I want to add anyway, so now I've got an extra excuse to fire up game maker and mess with this again.

Edit:
Alright, It's fixed. It looks like the bug was caused by a combination of oPitActive calling scrSetupWalls() without specifying a level height, and some of my changes to that script which made it a bit stricter.

Anyway, I should have a new version out in a few days.
8  Games / Source / Re: Spelunky Natural [NSFW] on: February 29, 2016, 10:56:48 AM
Umm. I think I'm going to need a more detailed explanation to be any help. Maybe you could post you level file? Also, was this something you created in Spelunky Natural's editor, or was it originally made with another mod?
9  Games / Level-Sharing / Teamwork (Spelunky Natural) on: February 28, 2016, 05:43:04 PM
Since it's so active around here lately Wink I might as well post something too. This was originally planned to be longer but I hadn't worked on it in months, so I decided to just put few finishing touches on the six levels I had and call it done.

In this set you play alternate levels as Damsel and Main Dude, working towards a common goal. Which involves escaping from a sinister cult, or treasure, or something...

It has a couple of cute "scripted" scenes where the characters help eachother, as well as the usual puzzles and Magic Signery you probably expect from me.

As the title says, this level requires Spelunky Natural. So get that if you need it, then:

Download Teamwork
10  Games / Level-Sharing / Re: Never cry again on: February 27, 2016, 03:55:58 PM
Well, I made it as far as level 32 (plus visiting most branches from that level) and which point I was a bit unclear how to continue, though I imagine it's just a matter of visiting the branches to and gathering up the right items.

Like your previous level set (forget what it was called, but it used TLS+Magic Signs), This set has alot of neat stuff, but it's also frustrating in places. I think this set might benefit from having "chapters" like the other one did, so you don't have to play all the way from the beginning.
11  Games / Level-Sharing / Re: Never cry again on: February 25, 2016, 01:36:01 AM
Hey, great to see some action around here. Grin I'm a bit daunted by the huge size, especially since I haven't played Spelunky much lately, but I downloaded it. I'll let you know what I've had a chance to check it out. I guess I'll probably want to make a separate Spelunky folder for this.
12  Games / Source / Re: Spelunky SD (fixes, tweaks, online multiplayer) on: March 28, 2015, 05:42:43 PM
It's cool you're still working on this, it looks great. I'll have to try it again.
13  Games / Spelunky Classic / Re: How to find black market on: September 07, 2014, 01:49:21 AM
The mummy with the scepter is always in the first level of the temple. So if you're aiming for the City of Gold make sure you explore that level until you find him. It sucks when he's someplace really out of the way (sealed chambers and the like).
14  Games / Level-Sharing / Re: Super Ninja 6 - "Ready To Fall" on: September 06, 2014, 11:20:18 PM
Yeah, I did.

Actually I first cheated to pass lvl19 without replaying all the other level (fun the first time, but kind of long, so I didn't feel like a replay). I got as far as I think 24 where there's a huge swarm of humans that seem invulnerable to bullets. The other mantraps ate many but I seemed powerless to help out at all, except by leading the humans into the mantraps or managing the frozen zone, so it got frustrating after a while.

So did chapter 2 I'm afraid, I'm not a big fan of darkness.

But I'm happy to report that I finished chapter 3 with no problems. It was quite enjoyable, as was most of the first chapter.
15  Games / Level-Sharing / Re: Super Ninja 6 - "Ready To Fall" on: September 06, 2014, 02:36:32 PM
Yeah.
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