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Games / Source / Re: Tastes Like Spelunky and Source
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on: March 16, 2011, 12:25:35 AM
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Oh yes, and grappling hook produces blood from any body you may be carrying, for use in the kapala. Thus you can easily easily farm up 99 HP without needing to use a yeti blender. Feature or bug?
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Games / Spelunky Classic / Re: Guys, guess what?
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on: October 25, 2010, 05:22:52 AM
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Are you remapping the keys to make it more convenient or no?
Yes, or it'll be impossible for me to get off a ledge safely. WASD movement, Space for jump, qe for ropes. Shift still for run. I'll put action as enter, safely away from my left hand. Purchase and swap I hardly use, so I'll put them as O and P.
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Games / Spelunky Classic / Guys, guess what?
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on: October 24, 2010, 04:11:47 PM
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I'm going to try to beat Spelunky: Holding a pot at all time Without using the action button (except holding the pot) Consequently, without picking up any powerups WITH ONE HAND.
Oh, and using the Damsel for fun.
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12
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Games / Source / Re: The gates of hell spelunky (Monster requests accepted, maybe)
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on: August 10, 2010, 12:31:17 AM
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A shadow Spelunker, you say? Would you want him to behave the same way TLS' Spelunker does? 'Cuz you could just copy+paste from TLS' source and give him his own set of darkly-shaded sprites.
Also, let me know if you have any problems or want help with something specific. General work can be too vague.
Maybe you could make him avoid attacks by jumping or backing away when you try to attempt to hit him, so you need to be extremely skilled to manage to hit him?
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13
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Games / Source / Re: The gates of hell spelunky (Monster requests accepted, maybe)
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on: August 09, 2010, 05:10:49 AM
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*been playing too much Wind Waker* Gohdan-style, have it come out of his mouth?
Or just have a free flow of bomb frogs that you can use?
Maybe make the battle Jalhalla style where you crack the boss into many little pieces, then you have a short span of time to destroy the individual pieces before the boss reforms.
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15
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Games / Source / Re: The gates of hell spelunky (Monster requests accepted, maybe)
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on: August 09, 2010, 01:39:09 AM
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For the final boss, how about having him rise up, then do one of various attacks, then after he finishes you have a second or so to lure him down like the current battle, or else he jumps around, not destroying any tiles though, then stops after some (5?) jumps, and continues with another attack. Attacks could range from dropping tiny 1-tile high boulders, raining crap from above, or sending bats which explode on contact?
Then maybe after you drop the boss into the lava, it stops sinking when it's 1-tile high, and the rest of the ground of the level disappears, and you have to land on it for the ACTUAL final death battle (Maybe like a Dark Spelunker which blocks most of your attacks and counters your moves Dark Link-style?)
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