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1  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 15, 2010, 01:02:17 PM
Anything you can do is appreciated.

BTW...I was about to give your mod a try, but I started changing the controls to somthing I thought would work better.  It isn't better, and it doesn't seem to have a settng to go back to the default controls. 

If you don't mind, what are the defaults for TLS.
2  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 15, 2010, 12:24:54 PM
It's not the random item generator that's spawning extra stuff.  It's the game itself.  There a 1/1200 chance of any given solid containing an item.  I changed it so it doesn't happen in custom levels, but hyperme hasn't yet in this mod.

In my tests, the removal/addition of the random item piece has a drastic effect on the random item placement.  When I remove the piece, all the random items are no longer present in my level.  I have created a level that is based around mining, and there are many stone pieces for the random items to chance appearing in.

When I remove the random piece, the items all but disappear.  Add the piece back in with a specified item in the frame, and it is a veritable bonanza of free stuff to dig up.
3  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 15, 2010, 10:33:31 AM
Any hope on making the random exit spawning more random and hidden exit labels
?  Also, the random item piece, can that be made to not spawn random hidden items when something is designated in the frame.  This has the unfortunate side effect to provide items that I have purposefully left out of the level.

The last issue I found was treasure chests can be hidden, but only with the udjat eye, no other item can be specified.
4  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 10, 2010, 08:26:42 PM
Your first sentence possibly explains it.  Both my hidden exit and items spawn VERY close to the initial player start point.

The way my map is created, though, this doesn't cause a problem as I severly limit the resources to find said hidden items even if the player has an inkling about where they are.  That being said, I would like to see true randomness to the hiding if that is possible.

I will share my levels once completed.  I am trying to complete something that is playable not only by those who haven't seen the map, but also something I can play over and over again, despite knowing the layout.  This requires more randomness than I am currently experiencing.
5  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 10, 2010, 07:54:41 PM
One more question. (Well, probably not)

Does the placement of the hidden item piece (Question mark with frame) on the level layout  have any bearing on the location chosen to bury the item?

In my level, the placement of said pieces in the upper left quad of my map seems to spawn the two hidden items in the upper half of the map each time.

Same question RE: the hidden exit placement item.  The placement does not seem to be truly random.  The hidden exit keeps spawning in the top few levels of stone placed in my map.

Any clarification on that?  Thanks!   Grin
6  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 10, 2010, 11:19:35 AM
They place fixed, hidden exits/items.  Put the tile type you want o hide it in in the border like thing, and for the item, put the item in the frame.

Does this only work to bury something at ground level?  Since the frame to select the buried item is one space above the "I", it doesn't seem possible to bury something under additional ground without leaving a blank space above where the buried item lies.

Any block under an exit is nigh-invunrable. And I think if you go away from it and back to it, it makes a block

Tested with standard placed exit and a CoG (sceptre/hedjet) exit.  Both can have their underlying blocks destroyed and walking away and back does nothing to remedy it.  Tested with hidden exits and their underlying blocks remain.

Yes and yes.  it may not be saving due to other exits you may have placed.  If it's the only exit, open the level file in notepad, scroll down and delete any level names and the bottom.

No special exits (Fixed hidden, random hidden, CoG) keep their destination labels once saved.

Additionally, is it possible to have random gold embedded in the ground blocks?  I have seen a few pieces of it, but have no idea how to add it.

Edit - How about a randomly placed hidden treasure chest?  Can it contain an item other than the Udjat eye?  My test tells me no, but I am likely wrong.

7  Games / Source / Re: Spelunky Editor Plus - Version 3.0 on: June 10, 2010, 09:06:35 AM
Sorry, I am very late to this party.  I just found and downloaded the Level editor plus and it absolutely rocks.  I am having a few difficulties and some questions...

To start:
The exit with the "?" - random hidden exit, correct?  If so, can it be labelled to exit to a particular level?  I label it, but it does not save.

The three piece items, one has an "I", a frame above and what looks to be a border to the right.  I do not understand it's use.

The other one, an exit, a stone block below and the same border to the right.  Same, I can't quite understand it's use.

It seems that exits have destructable blocks below them which makes it impossible to exit if they are destroyed.

The Question block with the frame - I believe I mostly understand it's use.  Leave the frame blank and it adds random items throughout the map embedded in stone.  Enter an item in the frame and it randomly adds said item to the map, as above.  Now my question is, does using it with a particular hidden item, does it automatically add other random items also.

Thank you in advance for any help and thanks again for this awesome mod.
8  Games / Spelunky Classic / Re: Latest Release (v1.0b) on: September 03, 2009, 05:42:09 AM
I am thrilled to see the latest update, too bad I am at work and it is blocked.

Thanks Derek for one of the coolest games I have played in a long while.  Excellent work.

I can't wait to get home and DL if only my 4 month old will be a good baby and not cry for about an hour or so that I may play. 

Thanks again and congrats on the new site and Xbox deal.
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