Show Posts
Pages: [1] 2 3 ... 651
1  Games / Source / Re: EVERYTHING BLOWS UP (ie worse then de bombs) on: May 10, 2013, 04:59:51 PM
There was a hitch in Olmec. Not sure if it is fixed.
I... think I did?

I forgot

A challenge worth taking! Here I go!
Let me know how it goes
2  General / Discuss! / Re: Your wish is my command (NEW RULE) on: April 18, 2013, 07:43:35 PM
You get.

I wish to know who Should is:

I wish Karjam would realize that Should leaves open the possibility to abandon the rule and still be in compliance.

(BTW, I realized that, that's why I said "how you interpret the world 'Should'" in one of my posts. Tongue ).

You release should is a cuthlulu like monster that drives mean to madness just by knowing who he is.

have fun Cheesy

I wish  I could have this wish help me with no negative effects to anyone I care about
3  General / Discuss! / Re: The New Battle on: April 16, 2013, 10:22:24 AM
Ok guys whats going on

I was in the middle of removing spam bots and really confused when a non spam bot post was reported

whats the issue here
4  Games / Source / Re: Game Maker Help Thread! on: April 15, 2013, 07:38:21 PM
Having objects destroy themselves can create all kinds of unwanted problems. It might be easier in this case, but in general I'd say it's ill-advised.

I would need an object to create them...

I'll test it out in a second copy

Ohhh, so that's how it works. I know why he used this method, though. It's because high scores are the only hard-coded numbers Game Maker keeps track of. Tunnel 1 and Tunnel 2 are the two lowest scores on the high score chart, and when they're depleted by your payments to the tunnel man, they cause shortcuts to appear.
Oh yeah, huh. I forgot they weren't just true/false but also held the progress towards buying each shortcut. That actually does make sense... kinda.

So I should have if score < X number, this object doesn't destroy itself?

would that work? (The ladders I want on the title screen)
No, it would be easier to check global.tunnel1 and global.tunnel2 instead. So it would work like this:
The first ladder destroys itself if tunnel1 and tunnel2 are greater than zero.
The second ladder destroys itself if tunnel2 is greater than zero.
The third ladder destroys itself if tunnel1 or tunnel2 is greater than zero.

P.S. I realized I accidentally swapped the middle two conditions in my first explanation, I have fixed it now.
Ok thanks I'll let you know how it goes
5  Games / Source / Re: The gates of hell spelunky (New mode still coming, updates I forgot to do.) on: April 14, 2013, 06:14:22 PM
If you may notice, I'm asking for help for something on the help forum

After that...
6  Games / Source / Re: Game Maker Help Thread! on: April 14, 2013, 06:13:39 PM
More like "if score is < X, instance create". It's easier to create objects rather than have them destroy themselves..

Really because I'm lazy and it seems easier that way

Where do I find what scores unlock what?
7  Games / Source / Re: Game Maker Help Thread! on: April 14, 2013, 04:09:07 PM
I have no idea why he did it this way.

...

Perhaps the weirdest part of all this is that they start true and turn false as you unlock shortcuts.
Ohhh, so that's how it works. I know why he used this method, though. It's because high scores are the only hard-coded numbers Game Maker keeps track of. Tunnel 1 and Tunnel 2 are the two lowest scores on the high score chart, and when they're depleted by your payments to the tunnel man, they cause shortcuts to appear.

So I should have if score < X number, this object doesn't destroy itself?

would that work? (The ladders I want on the title screen)

8  Games / Source / Re: Game Maker Help Thread! on: April 14, 2013, 02:02:31 AM
Did you check tunnel man code? It seems like it would be there.

You would think, but I can't find it
9  Games / Source / Re: Game Maker Help Thread! on: April 13, 2013, 10:27:43 PM
What do you want to control? I assume thens was a typo

I want unlocking shortcuts to unlock more then shortcuts. (make ladders appear on the title screen)
10  Games / Source / Re: Game Maker Help Thread! on: April 12, 2013, 10:27:03 AM
So hey, I want to unlock other thens with a short cut, what variables control that?
11  Games / Source / Re: The gates of hell spelunky (New mode still coming, updates I forgot to do.) on: April 10, 2013, 09:08:23 PM
I think you need to do the new mode which involves yetis and other enemies.
I don't remember that at all

But I do need to finish makign city of gold unlockable... I think I'll try that tonight, witch means if we are lucky it will be done in a week.
12  Games / Source / Re: The gates of hell spelunky (New mode still coming, updates I forgot to do.) on: April 09, 2013, 11:08:16 PM
Please finish it. I beg you. Almost as much as I beg tyvr0 or whatever his name is. That barbarian game is taking him a while. He has been on the 10% left phase for a while now. I hope he finishes it.

I forgot what I needed to do to finish it

tell me.
13  Games / Source / Re: The gates of hell spelunky (New mode still coming, updates I forgot to do.) on: April 08, 2013, 06:08:24 PM
... If there is so much death, then this mod needs a necromancer in the next update... whenever that is, if there is going to be one. XD

That's just me though.
Out of curiousness: is there anything still forgotten to be done?

Most likely.

I'm good at forgeting things

Is there city of gold mode wit hall the golden bad guys yet?

I think there is
14  Games / Source / Re: Spelunky de bombs of boom on: March 29, 2013, 02:24:00 PM
Here is the Source! I loved this too. I always thought the ropes were supposed to blow up as soon as they hit the top but I guess not. Anyways, have fun modding Cheesy

I'm glad you like it so much Cheesy
15  Games / Spelunky / Re: Spelunky for PS3? on: March 26, 2013, 06:13:46 PM
Sweet

Now I have no reasons to get a 360
Pages: [1] 2 3 ... 651