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211  Games / Source / Re: Online Spelunky Coop Mod on: March 19, 2010, 05:24:36 PM
2 at the moment.
212  Games / Source / Re: Online Spelunky Coop Mod on: March 19, 2010, 05:17:33 PM
Mgg. same here im quite slow and careful toon sometimes anyway. Well. a suggestion/pipe dream, some sort of chat because it would be somewhat aukward otherwise in some circumstances. maybe like a typing chat thing.
Yes, he has a working chat that it could use, but he won't put it in until he has everything else all working.
213  Games / Source / Re: Spelunky GPS Tracker on: March 19, 2010, 02:47:27 PM
This is great!
Just one suggestion: Make the GPS bigger.

And
Code:
___________________________________________
ERROR in
action number 1
of Key Press Event for V-key Key
for object oPlayer1:

Error in code at line 2:
   if(oScreen.draw=0){
              ^
at position 13: Unknown variable draw
EDIT: And another bug. I just took 3 packs of bombs without Shoppy murdering me.
Actually there's a bug where items in crates that are found near a shop are considered the shop's property, we think it's somehow because he changed the whole crate system so that a crate's contents are determined when it's generated. Maybe your bug was something similar?
214  Games / Source / Re: Spelunky GPS Tracker on: March 18, 2010, 02:38:15 AM
...Why would you make Darkness affect a GPS?
...It was a bug, which he has now fixed...
215  Games / Source / Re: Online Spelunky Coop Mod on: March 18, 2010, 02:01:09 AM
Will you be including the GPS device in this mod? Cheesy
We think so, cos it's the sort of item that suits a Coop Mod.
216  Games / Source / Re: Online Spelunky Coop Mod on: March 17, 2010, 04:14:46 AM
How would the menu screen work? If someone goes through the start room or a shortcut room would the game automatically start?

Which creates the question, will everything be unlocked to start with? If not, how would the connection work with one person who hasn't unlocked anything and another has?

One more thing: Will there be two spelunkers, or a spelunker and a damsel?
Well, we found that when I had unlocked everything but Twitch hadn't, he would see me climbing and walking off but no ladder or shortcut house. Then I'd switch to Tunnel Man and come back, and he would actually see me as Tunnel Man, even though he hadn't unlocked him yet.

And to answer your other question, no, it's 2 Spelunkers (unless you use changing or TM room) until we/Twitch decides otherwise.
217  Games / Source / Re: Online Spelunky Coop Mod on: March 17, 2010, 03:20:19 AM
We might have 4hp each, if one person dies, then the next level they come back with 4hp, and the other player loses 1hp. If the other player has 1hp left, then you won't come back.
Actually, I believe it was if P1 dies, next level he comes back with 1hp, and P2 has 1hp less. A little bit like Mario and Luigi life sharing in SMB3.

We think that's probably a good idea because it means a bad partner weighs you down... a crucial element of Coop play. Unfortunately it's a bit on the frustrating side, too, but it's the best idea we have at this stage.
218  Games / Source / Re: Online Spelunky Coop Mod on: March 17, 2010, 12:21:35 AM
And I get to test it.  Grin
By the way, it works really well so far.
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