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16  Games / Source / Re: Spelunky Party Mod +30 Unique Characters on: May 07, 2011, 04:02:16 PM
I just tried it.

Immediate error on start.

Nice.

Quote
___________________________________________
ERROR in
action number 1
of Create Event
for object oScreen:

Error in function real().
17  Games / Spelunky Classic / Re: Spelunkying Part 48: Thrills and Spills on: May 06, 2011, 04:05:27 PM
Excuse me but what is spelunker juggling?
Or spelunker pinball?

Yetis. Throwing the Spelunker.
18  Games / Spelunky Classic / Re: Spelunkying Part 48: Thrills and Spills on: May 06, 2011, 06:42:31 AM
Spelunker juggling?
We'll save that for the wet fur level.
No dude... Spelunker PINBALL.
19  Games / Spelunky Classic / Re: Spelunkying Part 48: Thrills and Spills on: May 06, 2011, 03:28:19 AM
Idea for a tragic death for Damsel:

Spelunker throws her at the Yeti to knock him out, but she falls into the depths.

Then he finds her in Area 4!
20  Games / Source / Re: Spelunky Party Mod +30 Unique Characters on: May 05, 2011, 02:56:33 AM
If it's playable, why not compile it and call it 'version 0.5' or whatever?

I've never used GM, mind you...
21  Games / Spelunky Classic / Re: Well... I finally beat it! on: April 29, 2011, 06:37:12 AM
Between bugs and bugs?

Well, some guy once had moths in his computer. I think.
22  Games / Spelunky Classic / Re: Well... I finally beat it! on: April 29, 2011, 06:22:04 AM
In English, the word 'bug' refers to creepy crawlies like insects, or spiders.

Actually, that's where the programming term 'bug' came from.
23  Games / Source / Re: Spelunkémon (Arcanine and Golem added!) on: April 29, 2011, 05:45:49 AM
Yes...

Isn't that kind of obvious?

Okay, for the final mod, you should reskin Spelunky as Ash, Damsel as Misty, and Tunnelman as Brock :3*sorry if this was thought of before*

btw NOT this, please. Instead, I'd recommend Spelunker as Red, Tunnelman as Blue and Damsel as Green (FRLG female protagonist).
24  Games / Spelunky Classic / Re: Well... I finally beat it! on: April 29, 2011, 05:23:31 AM
I've never had bugs in Minecraft.
What about spiders?
25  Games / Source / Re: Spelunky Editor Plus - Version 4.3 on: April 24, 2011, 12:28:14 AM
I wasn't suggesting that you implement exact copies of the modified monsters from EDS into the editor. What I meant was, would there be a way to add monsters that are modified in a way *similar* to those in EDS, in that they are more varied and powerful than the current selection of monsters?

With Magic Signs, you can do exactly that.
26  Games / Source / Re: Spelunky Party Mod +30 Unique Characters on: April 24, 2011, 12:27:21 AM
Can someone please finish this? It looks pretty good.

Too bad nobody visits this forum any more.
27  Games / Spelunky Classic / Re: Well... I finally beat it! on: April 24, 2011, 12:25:37 AM
He/she doesn't need THAT much congratulation. Spelunky's quite easy. It's not like he/she beat NetHack or IWBTG or anything.

Yeah? Well I beat Minecraft.
28  Games / Spelunky Classic / Re: Enemy most associated with Spelunky. on: April 17, 2011, 04:29:01 PM
Hah. Maybe. are you able to take your vote back and revote? I dunno.
and I never really liked the Super Mario Bros. Games. I only really liked Super Mario Land 2, Super Mario World, and That was pretty much it. I haven't gotten to play Yoshis Island yet, so I can't say for that, but still, I could just never really get in to the older Mario games for the most part.
SMB3. That is all.
29  Games / Spelunky Classic / Re: Enemy most associated with Spelunky. on: April 12, 2011, 07:56:07 PM
THEY WERE BEFORE DRY BONES!!! Shocked

No...

Dry Bones first appeared in SMB3, which was released in Japan in 1988.
Jiang Shi first appeared in SML, which was released in Japan in 1989.

Sorry mate.  Grin

By the way, heh, maybe Sparkle should make a new poll?
30  Games / Spelunky Classic / Re: What kind of game would you like to see with random level generation? on: April 11, 2011, 11:41:03 PM
@Patrick
I have no experience with programming multiplayer and I don't think GM is a powerful enough program to handle that well enough. (Besides, isn't someone already making an online-spelunky mod?)
Sadly, not any more. Cry
My friend came probably the closest, with the help of people from this forum, but because it meant recoding so much of the game, he gave up.
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