Show Posts
Pages: [1] 2 3 ... 13
1  General / Discuss! / Re: The Offtopic Topic on: July 16, 2014, 09:34:51 PM
Shoutout to Urza for making those sky levels in Citadel. They have provided me with the background configurations for my own designs.
2  Games / Source / Re: Spelunky Editor Plus - Version 4.5 (With Sauce!) on: July 16, 2014, 07:40:22 PM
It's sSkullBlockRed and contains (which should be set to "Jordans"), respectively. The latter unfortunately not consistent with all mods. In others (such as YASM) it may be "holds" or "loot". (It is compatible with Spelunky Natural though, because I did a little extra work to support all of those name.)
Thanks!
3  Games / Source / Re: Spelunky Editor Plus - Version 4.5 (With Sauce!) on: July 16, 2014, 03:52:04 PM
Does anyone know what the boss block's sprite is called? One of my arenas in Gahara has three "boss" enemies, one of which is a Jaws. I need to make a fake one so the Jaws' death doesn't break anything.

EDIT: And the variable that determines the contents of a crate. I need to put a pair of Jordans in one, and placing it in the white brackets with Magic Signs doesn't work.
4  Games / Level-Sharing / Re: Gahara (announcement) on: July 16, 2014, 03:26:53 PM
More progress. Unless it's just a complete piece of junk and I have to redo a whole bunch of stuff, I'm confident I'll get this complete this before the end of this year, and hopefully before October.

The entire script needs to be remade now that I have a better method of communicating story information than signs, but that's easier than it sounds.

I also need to remake Deadwater so that it can properly explain Gahara's backstory.

It would be premature for me to call this a great mod, but it certainly is an ambitious and unique one.
5  Games / Level-Sharing / Re: The Rainbow Blocks! (YASM Levelpack) *Back and BETTER THEN EVER!* on: July 16, 2014, 03:17:49 PM
Yay.
6  General / Discuss! / Re: The Offtopic Topic on: July 16, 2014, 03:17:07 PM
Thanks to Moloch, I now have underwater movement that's actually fairly decent!
7  General / Discuss! / Re: The Offtopic Topic on: May 28, 2014, 07:19:46 PM
Wow. Another spam thread Cry

I feel like I'm the last living person on here.
8  General / Discuss! / Re: The Offtopic Topic on: May 28, 2014, 07:18:51 PM
I give it an hour until my post is swallowed up.
9  General / Discuss! / Re: The Offtopic Topic on: May 28, 2014, 07:17:20 PM
*gasp* Everything is buried under a bunch of spam.

RIP Mossmouth Cry
10  General / Discuss! / Re: That's it, I'm out. on: May 18, 2014, 06:15:17 AM
But Derek would need to install it, and he really never visits
Has anyone tried contacting him on Twitter?
11  General / Discuss! / Re: That's it, I'm out. on: May 15, 2014, 05:06:15 PM
I don't blame you. This place has degenerated quite spectacularly.
12  Games / Spelunky Classic / Re: 1-1: As the Moon Burned Bright Above on: May 11, 2014, 06:54:21 AM
Nice colouring too!
Indeed.
13  Games / Spelunky Classic / Re: 1-1: As the Moon Burned Bright Above on: May 11, 2014, 03:43:28 AM
Hello.

(My name was once Olmec 64 (and Apollo, and Cyclone).)
14  General / Discuss! / Re: The Offtopic Topic on: April 30, 2014, 06:29:11 PM
OK, we need to move somewhere else or something. This is getting ridiculous.

EDIT: I'm thinking a general game discussion and creation forum would be good. Anyone got any ideas?
15  General / Discuss! / Re: The Offtopic Topic on: April 30, 2014, 04:53:01 PM

Swag.
Pages: [1] 2 3 ... 13