Show Posts
Pages: [1]
1  Games / Spelunky Support / Re: Why doesn't Anubis trigger spike (tiki) traps? on: August 20, 2015, 03:41:51 AM
Anubis does trigger tiki traps. It's one of the primary ways of killing him if you're going for hell low% (completing hell using nothing other than starting items); other (slower) methods include throwing rocks or bodies at him, or even making use of a cobra's spit if you're lucky enough to have the right setup.

These forums are completely dead, btw. If you want to discuss Spelunky, come to the subreddit:
2  Games / Spelunky / Re: there should be a spelunky hard mode on: November 10, 2014, 08:29:44 AM
Check out Frozlunky and use "hardlunky" as the seed. It's not exactly like you're imagining but it's still a big increase in challenge.
3  Games / Spelunky / Re: Suggestion: reduce arrow trap trigger range by 1 block on: October 07, 2014, 05:23:53 AM
I agree (with both your threads) but if you're looking for discussion this place is dead. Reddit's /r/spelunky is much more lively.
4  Games / Spelunky / Re: Spelunky Story on: July 30, 2014, 11:58:10 AM
Looks good!

It's sad that this forum is so dead. You might get more/better feedback on
5  Games / Spelunky Support / Re: Extremely Volatile Shopkeepers on: June 14, 2014, 10:41:33 AM
I disagree.

Things going wrong in Spelunky which are out of your control is completely unfair.
Right. Which is why I said
If something triggers the Shopkeepers (and it has nothing at all to do with you - boulder doesn't count!), I agree that's frustrating

Do you even know what happens when you go to the black market? It's chaos.
Learning to deal with the black market is a pretty crucial skill if you want to make it to Hell.

Anyway, sometimes bad things happen in Spelunky. If you can't cope with that you're playing the wrong game.
6  Games / Spelunky Support / Re: Extremely Volatile Shopkeepers on: June 10, 2014, 10:39:24 AM
The game should not punish the player for having bad luck
If bad luck isn't punishing then it's not "bad luck" to begin with. There are all sorts of things that can go wrong during a game of Spelunky, the question is whether you can deal with it.

If something triggers the Shopkeepers (and it has nothing at all to do with you - boulder doesn't count!), I agree that's frustrating but 1/ it's much less common than you're making out, and 2/ hey, that's how randomness works. You were on a law-abiding run, now you're not. Learning to deal with shopkeepers -whether that's keeping them sweet, or killing them once they're angry- is part of the game.
7  Games / Spelunky / Re: Spelunky Adventure plz on: June 10, 2014, 08:58:58 AM
Also you should feel bad for cheating because thats not what Spelunky is about
Eh, people can and should play Spelunky however they like, if a cheat engine helps people get better at the game then more power to them. TBH I think a lot of the criticism I see of Spelunky online (some variant of "played it a few times and died really quickly. every level looks the same. shitsux.") is as a consequence of there being no "easy mode" to ease players into the game. Having the ghost only enabled after an hour of total play had been logged, being able to disable the ghost (but losing the ability to log a high score), having alternative, less punishing start modes (double resources, double life, start with cape/spike shoes, whatever) - these kinds of things would've helped smooth the learning curve in the early hours of the game. Can't fault someone for fixing that with their own tools.
8  Games / Spelunky / Re: Spelunky Mod - Wisplunky! (adds a tiny wisp to follow you on your journey) on: May 07, 2014, 07:57:52 AM
I'd be more inclined to give this a crack if it only showed up on dark levels... but then at this point I'm mostly past caring about dark levels. It's good to see a mod that's not just a sprite/sound edit, though. Wish there were more Sad
9  Games / Spelunky / Re: Stealing Eggplant Yama's Head on: May 07, 2014, 07:42:19 AM

I usually can't resist the temptation to mess around with his hands if they're left over after the fight.
10  Games / Spelunky / Re: Whipping mummies to death on: May 07, 2014, 07:36:05 AM
Good to know.

I use a similar trick, but from above. Jump on the mummy (or mammoth, queen bee, or any other monster that is immune to your regular stomp but takes damage from the whip), hold in jump to bounce high, then whip on the way down. You'll know if you do it right because the blue contact spark turns orange. Credit for this one goes to one of the Twitch streamers, I forget who.
11  Games / Spelunky / Re: Yama Kills? on: April 05, 2014, 02:08:53 PM
Yeah. I've also taken him out by jetpacking over to his him, and dumping a bunch of sticky bombs on his head (probably picked up this strat from someone's stream).

But really, if you've got a shotgun and paste, the last level is pretty hard to mess up once you know how it works; compared to the rest of the game, the Yama fight is interestingly easy. Olmec makes me more nervous, albeit because he can be so damn glitchy at times.
12  Games / Spelunky / Re: Solo Eggplant Run on: March 27, 2014, 02:49:35 PM
Or you could bring the hired hand to the end of the game. I've never seen it done before and it might make two camels...
The hired hand gets left behind at the exit door at Olmec, I presume the same would happen in Yama's chamber.
13  Games / Spelunky / Re: Bomb dogs on: March 27, 2014, 01:38:52 PM
Well, I just tried bombing above and to the side of a bomb crate, and the debris set it off. Can you explain what you mean?
14  Games / Spelunky / Re: Bomb dogs on: March 27, 2014, 01:19:21 PM
But that creates debris and sets off the bomb crate, right?
15  Games / Spelunky / Bomb dogs on: March 27, 2014, 12:45:37 PM
I've noticed that from time to time damsels will spawn blocked in against a bomb crate, making them impossible to rescue. If it happened just once every thousand runs or whatever then I'd wouldn't bother mentioning it, but it seems to happen a lot more often than that... anyone else noticed it? Is there a bug list or something that this could be added to?
Pages: [1]