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1  Games / Source / Re: Tastes Like Spelunky (Mmm ShopTrap) on: March 21, 2010, 10:25:01 AM
Well, crap. Disregard my assumptive nature. Also I was tired. XD
2  Games / Source / Re: Tastes Like Spelunky (Mmm ShopTrap) on: March 20, 2010, 08:45:17 PM
Actually, that wouldn't be very hard to do at all.  I haven't looked at how the editor works yet, but spawning a hungry ManTrap is as simple as adding two extra variables to a normal ManTrap.  You wouldn't be able to control the item they're selling, though.  Hmm...though I could probably make a work around for that, too.  We'll see.  First, I have to make it so multiple Spelunkers and Tunnel Men don't interfere with each others' attacks.


Shops own anything that spawns in the level without a certain variable active. Giving control would probably be very easy.
3  Games / Source / Re: Spelunky GPS Tracker on: March 17, 2010, 12:55:09 PM
...Why would you make Darkness affect a GPS?
4  Games / Source / Re: Spelunky Stuff Pack on: February 28, 2010, 06:41:43 PM
What exactly does the shield do?
5  Games / Level-Sharing / Re: Level editor plus contest 2 -What the?- on: February 05, 2010, 11:25:46 PM
I find rule number 4 to be incredibly strange.
6  Games / Source / Re: The gates of evil death spelunky 0.4.1 on: February 03, 2010, 09:47:39 PM
... WHAT?


that doesn't even make sense! that aren't even CLOSE.

have you played the 3rd area?

I think he meant pretty much the same as area 1.
7  Games / Level-Sharing / Re: Level editor plus contest voting! on: January 27, 2010, 10:37:40 AM
How do you take an arrow out of the wall after you throw it in?

If it's close enough to the ground, you can pick it up as normal. Otherwise it's stuck.
8  Games / Level-Sharing / Re: Level editor plus contest voting! on: January 26, 2010, 09:22:39 AM
I know about the ! thing, but I'm too lazy to do it, for some reason. I should really fix that.
9  Games / Level-Sharing / Re: Level editor plus contest voting! on: January 26, 2010, 07:05:02 AM
PureQuestion: Great set, fun to explore. Maybe if it were impossible to finish it in under 1 minute then it'd probably be better. But I guess you were aiming at a who has the highest score kind of level?
If you want to know what I got, it was $91, 000. I didn't aim for the gold, much. ;P
Nice work though. Very very fun to explore.

People seem to be getting confused at the fact that the exit is right next to start. The idea here is that in theory, to have truly won, you need to see everything and then escape. You can leave whenever you want, but have you truly finished until you've seen it all? Anyway, the final area you can reach is the tomb. If you've seen that, you've probably seen everything.
10  Games / Source / Re: Spelunky Gun Mod Version 6.0 - Weapon Boxen changed dramatically on: January 25, 2010, 06:50:42 PM
But yeah, stop being silly. And ripping off Kingdom of Loathing.
11  Games / Source / Re: Spelunky Gun Mod Version 6.0 - Weapon Boxen changed dramatically on: January 25, 2010, 06:47:49 PM
You know how the plural for ox is oxen?

I insist that it be followed.

I'm sorry, are you trying to apply consistency to the English language?
12  Games / Source / Re: Spelunky de bombs of boom on: January 24, 2010, 02:25:19 PM
I like how you tried to make the characters more unique. At least, that's what it seems like.
13  Games / Source / Re: Spelunky Gun Mod Version 6.4 - Weapon Boxen and Peashooter added. on: January 24, 2010, 12:49:47 PM
It reloads every eight seconds? It feels more like half a minute.
14  Games / Source / Re: Spelunky Gun Mod Version 6.4 - Weapon Boxen and Peashooter added. on: January 24, 2010, 09:59:46 AM
And the RPG reload should be lowered just a bit. It's pretty ridiculous at the moment.
15  Games / Level-Sharing / Re: Level editor plus level contest! on: January 23, 2010, 01:52:41 PM
Completed!

The city in the Sky

I did some great stuff with this level set, and I'd like to think I created a good atmosphere.
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